Added features to sort backpack items and move items to storage all at once.
Added early-game control tutorials.
Serving food through the Buffet now increases satisfaction.
Trash will no longer appear in rooms without connected doors.
Minerals can now be placed on the Buffet for certain guests.
Food price and satisfaction displays on the Stove and Buffet now reflect bonuses.
Locked friend level rewards can now be previewed.
When using a keyboard or controller, the inventory cursor can now wrap around to the opposite side.
The default cursor focus in the shop UI is now placed on shop items.
Tooltips will no longer be cut off by the edge of the screen.
Added acceleration to the controller virtual cursor to make precise control easier.
Improved the Japanese translation based on user feedback.
Fixed an issue where new hints would not open if a floating hint on the right side was already open.
Fixed an issue where certain hints would reopen unintentionally.
Fixed an issue where the game could freeze in certain situations when using a controller.
Slightly lowered the selling price of dishes.
Changed the ingredients for some recipes. Reduced the amount of logs required and increased the amount of stone required.
Reduced lag caused by guests.
Along with the demo patch news, here’s a little sneak peek at a guest who doesn’t appear in the demo yet.
This friend dances near the player and restores stamina.
What do you think?