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Hex Tower BoogieNewsUpdate: Fresh Main Menu, New Context Panel & Level 2 Fixes
In-game event

Update: Fresh Main Menu, New Context Panel & Level 2 Fixes

Hex Tower Boogie · published 11 Jun 2026, 00:33 UTC

All newsPlayers around this dateRead on Steam

Hey Tower Boogiers!

This update is all about clarity — knowing what your machines are doing at a glance, in your language.

Fresh Main Menu

  • Switch between English and German right on the title screen.
  • Your next mission sits front and center with its reward — and if Steam is running, the menu greets you by name.

Context Panel Redesign

  • Every building now shows a proper card: portrait, what it does, and its rarity.
  • Grabbers get a live hex map of their route with real throughput, plus a status banner that tells you WHAT is stuck and HOW to fix it.
  • Ammo shows as cartridge shells with effect icons, upgrades show their card progress, and punch card sockets invite a drag & drop.

Level 2 "Chain Up!" Fixed

  • The tutorial arrow now points at the right grabber and the route story makes sense in both languages.
  • Enemies move 30% slower, so you can actually build your chain.

And...

  • A metric ton of bugfixes.

Found something broken or unfair? Use the in-game feedback box — we read everything.

More from Hex Tower Boogie

Other announcements

All news
Major update30 Jun 2026The Big Onboarding & Logistics UpdateSince the last build we rebuilt the whole first level, reimagined how grabbers work, gave resource points a life of their own, and smoothed out the feel from top to bottom. A campaign that actually teaches you · A brand new hand-held first level walks you through every step, place the Split Shot here, route the grabber there, upgrade this tower, with on-screen arrows, a live checklist, and the…In-game event25 Jun 2026See your factory work, a visibility updateThis update is about reading the board at a glance. A lot of your factory's state used to happen invisibly, and now you can see it. See your factory work: the grabber arm now articulates as it hands ammo along, parks on its output when idle, and dozes off when it is starved of input, so one glance tells you what every grabber is doing. Ammo reads at a glance, with rounds on the belt now showing…In-game event22 Jun 2026Build chain reactions — the new trigger & punch-card systemBuild chain reactions — the new trigger & punch-card system The biggest change since the last update is how your tower's ammo actually works. It's worth a proper explanation, because this is where the depth lives. Effects vs. triggers Every round your factory crafts is made of two things: · Effects — what the bullet does: Multishot/Split, Splash, Burn, Ice, Homing, Pierce… · Triggers — when tha…