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RunehavenNewsRunehaven v1.0.6
Game update

Runehaven v1.0.6

Runehaven · published 14 May 2026, 19:01 UTC

All newsPlayers around this dateRead on Steam
  • Added an option in the controls settings for swapping left/right attack when attacking when dual wielding weapons.
  • Fixed memory leak issue related to chunks/gibs from mobs and props causing some resources to not be deallocated during a run.
  • Added a particles slider in graphics settings for adjusting the particle spawning rate for newly spawned particle systems. This can be used to improve the performance in cases where there are many spells active at the same time or if you just prefer less visual noise. This currently does not affect particles that have already been spawned.
  • Some additions to mine layer including a new secret area.
  • Added some more functions to the scripting API: getPlayerDirection(), hasItem(string id), dot(float3 a, float3 b) and cross(float3 a, float3 b).
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Steam news6 Sep 2026Multiplayer Test Branch!Hello everyone! The first version of the multiplayer beta test branch is now live! To switch to the multiplayer branch, do the following: · Right-click on Runehaven in the Steam library and go to the "Properties" . · Select the "Game Versions & Betas" tab. · Check the "multiplayer-beta-test" branch. · Have fun! Hosting a game · In the main menu, go to Multiplayer -> Host game. · Set the visibli…Community1 Jul 2026Runehaven Roadmap 2026Hi everyone, I hope you're having a good summer! I thought I'd share a rough roadmap of the planned features for this year. I'm currently working on implementing multiplayer for the game. It's something that has been pretty requested so I'm excited to share that update with you in the future. Multiplayer · Join friends on Steam and play co-op. · Character creator for styling your own avatar whe…Game update12 Jun 2026Runehaven v1.1.2Added rope sequence to tutorial. · It is now possible to attach ropes to walls. · Visual updates to rope placements. There is now an anchor that gets placed out where the rope gets attached. · Improved rope attachment logic by checking for the most optimal point to place the rope to get a longer rope length. · Updated rope item tooltip by removing incorrect fields and adding a short description…