tl;dr: Rigsmith playable, augments system, enemy and NPC improvements
Summary:
The Rigsmith is finally available and playable, and she doesn't bug out anymore (I think), including her turret placement... I also went ahead and changed her secondary fire because why the hell not. The Augments system is here, the system to replace the old permanent progression system, although it hasn't been thoroughly tested, so I'll be likely hotfixing it very soon. NPCs now talk to each other and do other fun stuff too! Lots of other changes, big and small.
Changes:
- Rigsmith playable
- Augments system
- Gear screen (you can see your player stats, etc)
- Better Assets to recover from the Asset Recovery system
- NPCs now talk to each other and work on these hologram screens
- Raider pathfinding improved significantly, still not perfect, but a huge improvement
- New area of the map in The Wires to explore, and now roaches have a different spawn behavior. You'll see!
- Cora comes down and talks to you
- Leadwarden's passive now activates when his shield breaks and remains active until it fully heals
- New pause menu map and improvements to icons
Known Issues:
- Text in some areas isn't working correctly
- Continue game doesn't seem to be getting the most recently played save slot
- Fallen Agent icon needs an improvement and added to map legend
- Teleporter unlocking UI sucks
What's Next:
- Fully reworked ship with new rooms, NPCs, etc
- Data log system for more lore drops
- Tougher Raider sections
Thanks, enjoy.
I look forward to everyone's feedback!