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FluxWerksNewsv0.5.19 - Work order priority, Solar and Wind buff, Crash fix
In-game event

v0.5.19 - Work order priority, Solar and Wind buff, Crash fix

FluxWerks · published 8 Oct 2026, 06:55 UTC · build 25780403

All newsPlayers around this dateRead on Steam

FluxWerks v0.5.19 - 06-10-2026

New Features

  • Work Order Priority - Your nanobots now take the nearest work first. Switch Priority to List order at the top of the Work Orders panel (N key) to have them follow the list instead.

Improvements

  • Work Orders - A marked area now shows one outline and the blocks being worked. Hover its order in the Work Orders panel to see every block left.
  • Building Overlays - Buildings now show their power and computing priority above them when it is not the default. Switch it off in Settings under Building Overlays.
  • Volcanoes - A volcano with something you built near it now erupts on schedule while you are away.
  • Tutorial - The Materials Bar is now on screen from the start, and the ore mining step introduces Area Mine and the Work Orders panel.
  • Build Cards - Wind Turbines and Solar Panels now show their average output through the weather, next to their peak.
  • Maintenance - While placing a building that wears, the Maintenance box now shows the repair packs it will use per hour at that spot.

Bug Fixes

  • Fixed marked trees and buildings showing a raised box at their base instead of a flat outline.
  • Fixed the F3 and F6 keys switching on debug views that recolor the terrain.
  • Fixed a rare crash while fluids were flowing.
  • Fixed a rare freeze or crash while closing the game.
  • Fixed volcanoes going quiet when they should erupt, while still being shown as erupting.
  • Fixed volcanoes erupting more often at higher frame rates.
  • Fixed a small stutter once a second while a volcano was erupting.
  • Fixed the building panel header leaving out a power priority of 0, and the Combustion Generator's power summary.
  • Fixed scanner labels and other in-world markers showing on top of panels.
  • Fixed clicking a greyed-out Travel button on the map opening the Drone Port's panel.
  • Fixed the Steam Turbine MK 2 build card understating its output on Boiler MK 2 steam.
  • Fixed Inserters being placeable where they can never work, such as with the arm on an Elevator.
  • Fixed an Inserter's roof being placeable over another building, and an Elevator being placeable through an Inserter's roof.
  • Fixed a Router's priority input taking turns with its other inputs.
  • Fixed a Router not taking an Elevator's items while another input's item had nowhere to go.
  • Fixed Router output filters letting other items through when the Router had a single output.

Balance Changes

  • Build Times - Nanobot build times adjusted and made more consistent. Most buildings build faster now.
  • Nanobots - Starting swarm raised from 16 to 32 nanobots.
  • Wind Turbine MK 1 - Output raised from 500 kW to 2.5 MW, with build cost raised fivefold. Repair pack use reduced from about 8 to 4 packs per hour.
  • Solar Panel MK 1 - Repair pack use reduced from about 8 to 2 packs per hour.
  • Solar Panel MK 2 - Output raised from 720 kW to 3.6 MW, with build cost raised 2.5 times.
More from FluxWerks

Other announcements

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Community11 Oct 2026Werk in Progress 0000 0010Hi everyone! Your favorite Pete here again. It's time for the second Werk in Progress. The next update, v0.5.20, is taking a bit longer than usual (heh, or a normal amount of time?), mostly because of the localization support, and will probably come out late next week. Going forward I'm also trying to work a bit less. Since I quit my job at the start of this year and started working full time o…In-game event3 Oct 2026v0.5.18 - Automatic inventory, Saved work orders, Balance tweaks...FluxWerks v0.5.18 - 02-10-2026 New Features · Keep in Inventory - Set how many of each item to carry. You can have items automatically move between nearby storages and your inventory based on the rules you configure. Open it from the new Inventory settings button inside the Inventory panel. · Work Orders - Everything you mark for your nanobots now stays until done, waiting while out of reach, r…Community1 Oct 2026v0.5.18 on testing branchThe next update is live on the testing branch (for demo too) in case you want to try out the changes before it goes on to the default. I don't expect it to stay there long though as I might move it to default already on tomorrow if no major issues pop up, so if you don't want to try it out now you'll get it in a day or two anyway. There are a lot of change on balance, QoL and bug fixes. You can…