Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FluxWerksNewsv0.5.18 on testing branch
Community

v0.5.18 on testing branch

FluxWerks · published 1 Oct 2026, 19:04 UTC

All newsPlayers around this dateRead on Steam

The next update is live on the testing branch (for demo too) in case you want to try out the changes before it goes on to the default.
I don't expect it to stay there long though as I might move it to default already on tomorrow if no major issues pop up, so if you don't want to try it out now you'll get it in a day or two anyway.

There are a lot of change on balance, QoL and bug fixes. You can see the notes on the main menu and I'll make another post with the full notes when I move it to the default branch.

There should be no breaking changes, but I do recommend creating a save game in the current 0.5.17 before you change in case something unexpected happens.

Also keep in mind the saves are not backwards compatible so if you play in testing branch and save, you can't load that same save in 0.5.17 anymore.

You can enable the testing branch by right clicking the game in your library -> Properties -> Game Versions & Betas -> Testing.

As usual, if you encounter bugs use the in-grame report button in pause menu to report them, thanks!

More from FluxWerks

Other announcements

All news
Community11 Oct 2026Werk in Progress 0000 0010Hi everyone! Your favorite Pete here again. It's time for the second Werk in Progress. The next update, v0.5.20, is taking a bit longer than usual (heh, or a normal amount of time?), mostly because of the localization support, and will probably come out late next week. Going forward I'm also trying to work a bit less. Since I quit my job at the start of this year and started working full time o…In-game event8 Oct 2026v0.5.19 - Work order priority, Solar and Wind buff, Crash fixFluxWerks v0.5.19 - 06-10-2026 New Features · Work Order Priority - Your nanobots now take the nearest work first. Switch Priority to List order at the top of the Work Orders panel (N key) to have them follow the list instead. Improvements · Work Orders - A marked area now shows one outline and the blocks being worked. Hover its order in the Work Orders panel to see every block left. · Building…In-game event3 Oct 2026v0.5.18 - Automatic inventory, Saved work orders, Balance tweaks...FluxWerks v0.5.18 - 02-10-2026 New Features · Keep in Inventory - Set how many of each item to carry. You can have items automatically move between nearby storages and your inventory based on the rules you configure. Open it from the new Inventory settings button inside the Inventory panel. · Work Orders - Everything you mark for your nanobots now stays until done, waiting while out of reach, r…