Sigilfarer: A Dice-Rolling Roguelite · published · build 25313218

Added new fight environments:
Whispering Meadows
Wiltbog Mire
Thornwilt Forest
Wiltshade Woods
The Shattered Reach
Wraithshroom Forest
Significantly optimized inventory transitions.
Improved Crash and Pierce attack telegraphs.
Improved text layouts across the City, Pause Menu, Settings, Forge, Guild, and Loot screens.
Improved text wrapping for item names and descriptions, including better line breaking for supported Chinese and Japanese languages.
Improved Forge item layouts.
Forge upgrades affecting positive or negative effects now refresh missing effects immediately instead of waiting for another reroll.
Improved the New Game popup.
Added a warning when selecting Cinematic quality settings.
Improved language switching on the Guild, intro/outro screens, and locked Guild tooltips.
Improved Guild currency counter layout.
Updated several fight levels.
Updated credits.
Improved Settings layout and replaced the default scrollbars in the Inventory and Settings menus.
Expanded the situations where 60 FPS is selected by default.
Improved the Fight End Turn button animation.
Adjusted enemy HP and dice bonuses for the final level of Map Effects.
Disabled the Random Fight and Caravan HP Loss negative Map Effects from appearing in future rerolls. Existing saves containing these effects remain compatible.
Achievements earned in the City no longer count toward the Run Summary Shards count.
Fixed the Guild map-count text not refreshing correctly after changing language.
Fixed localization for the Fan Flame spell.
Fixed two Rogue's Hood meshes that could clip.
Added a potential crash fix based on crash reports.
Minor visual cleanup in the Warehouse screen.
Various additional UI and text-layout fixes.