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Sigilfarer: A Dice-Rolling RogueliteNewsSigilfarer 1.0.1 - Hotfix - Changelog
In-game event

Sigilfarer 1.0.1 - Hotfix - Changelog

Sigilfarer: A Dice-Rolling Roguelite · published 15 Sep 2026, 14:19 UTC · build 25313218

All newsPlayers around this dateRead on Steam

New & Improved

  • Added new fight environments:

    • Whispering Meadows

    • Wiltbog Mire

    • Thornwilt Forest

    • Wiltshade Woods

    • The Shattered Reach

    • Wraithshroom Forest

  • Significantly optimized inventory transitions.

  • Improved Crash and Pierce attack telegraphs.

  • Improved text layouts across the City, Pause Menu, Settings, Forge, Guild, and Loot screens.

  • Improved text wrapping for item names and descriptions, including better line breaking for supported Chinese and Japanese languages.

  • Improved Forge item layouts.

  • Forge upgrades affecting positive or negative effects now refresh missing effects immediately instead of waiting for another reroll.

  • Improved the New Game popup.

  • Added a warning when selecting Cinematic quality settings.

  • Improved language switching on the Guild, intro/outro screens, and locked Guild tooltips.

  • Improved Guild currency counter layout.

  • Updated several fight levels.

  • Updated credits.

  • Improved Settings layout and replaced the default scrollbars in the Inventory and Settings menus.

  • Expanded the situations where 60 FPS is selected by default.

  • Improved the Fight End Turn button animation.

Balance Changes

  • Adjusted enemy HP and dice bonuses for the final level of Map Effects.

  • Disabled the Random Fight and Caravan HP Loss negative Map Effects from appearing in future rerolls. Existing saves containing these effects remain compatible.

Fixes

  • Achievements earned in the City no longer count toward the Run Summary Shards count.

  • Fixed the Guild map-count text not refreshing correctly after changing language.

  • Fixed localization for the Fan Flame spell.

  • Fixed two Rogue's Hood meshes that could clip.

  • Added a potential crash fix based on crash reports.

  • Minor visual cleanup in the Warehouse screen.

  • Various additional UI and text-layout fixes.

More from Sigilfarer: A Dice-Rolling Roguelite

Other announcements

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