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Sigilfarer: A Dice-Rolling RogueliteNewsSigilfarer - 1.0.2 - Hotfix - Changelog
In-game event

Sigilfarer - 1.0.2 - Hotfix - Changelog

Sigilfarer: A Dice-Rolling Roguelite · published 16 Sep 2026, 13:24 UTC · build 25336567

All newsPlayers around this dateRead on Steam

We've heard your feedback, and this update focuses on making expeditions less punishing, improving combat camera accessibility, and making dice effects easier to understand.

We've also made several changes to Memory Shard rewards and addressed additional stability issues.

Gameplay & Balance

  • Less Punishing Exhaustion: Exhaustion effects have been adjusted to reduce their impact. For example, the penalty that previously applied -1 to all dice faces now affects only a single face.

  • Reduced Storm Penalties: Storms no longer apply the -2 penalty to your dice. Other storm effects remain unchanged.

  • More Starting Firewood: You'll now begin expeditions with additional Firewood.

  • More Memory Shards: Increased the number of Memory Shards earned from main and side quests.

  • Rewards for Combat: Every victorious fight now rewards you with one Memory Shard.

Accessibility & Quality of Life

  • Combat Camera Settings: Added a new option to reduce or completely disable camera animations during combat, allowing for a much more static camera experience.

  • Improved the width of sliders in the Options menu for easier adjustment.

  • Clearer Dice Feedback: Dice faces reduced to zero now display a greyed-out "0" instead of appearing completely blank, making it easier to understand why a face is unavailable.

  • Disabled keyword visual effects on inactive dice faces.

  • 60 FPS Default: Existing players will receive a one-time reset to the 60 FPS limit. Any subsequent changes to the frame rate settings will be saved as usual.

Stability & Fixes

  • Added a potential fix for an edge-case crash related to dice rendering.

  • Addressed additional potential crashes identified through crash reports.

Thank you for all the feedback you've shared since launch. We're continuing to work on improving Sigilfarer, and your reports and suggestions help us identify what needs attention.

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