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Blaze Of Empires PlaytestNewsUpdates Notes For 12 September
Game update

Updates Notes For 12 September

Blaze Of Empires Playtest · published 12 Sep 2026, 15:52 UTC

All newsPlayers around this dateRead on Steam

Rogue-like: Boss Fights (New)

  • Added boss battles at the end of Rogue-like runs, each with telegraphed attacks (warning circles/lines show where danger is coming) and their own AI behavior.
  • Added a new lose condition for Rogue-like: if all your Soul Generators (your "town center" in this mode) are destroyed, the run ends.

Rogue-like: Co-op & Economy

  • Added Steam invites for co-op — you can now invite friends directly through Steam to join your party.
  • In online co-op Rogue-like, gathered resources are now shared between all players at a reduced rate, instead of only benefiting whoever picked them up.
  • Card selection no longer times out — you can now take as long as you want to pick a card instead of the panel closing on you.
  • Smoothed out the difficulty curve near the end of a Rogue-like run, so the final wave doesn't spike as sharply in difficulty.

Visuals

  • Reworked how units hidden behind buildings are displayed: instead of a translucent ghost-like silhouette, they now show a clean outline, similar to classic RTS games.

Combat & AI Improvements

  • Fixed units standing idle when their target retreats into a building — they'll now redirect their attack to that building instead of waiting.
  • Enemy bots are now better at chasing down villagers hiding behind walls — instead of giving up the attack, they'll siege the wall blocking their path.
  • General pathfinding reliability improvements — units are less likely to get stuck on blocked tiles after spawning, teleporting, or bumping into other units, and no longer cut corners illegally around obstacles.

Garrison Fixes

  • Fixed the movement line shown when garrisoning sometimes pointing to the wrong building when the game safely redirected your units elsewhere.
  • Fixed unit and building control group slots sometimes shuffling order unexpectedly.

Balance Changes

  • Reduced Soul Generator health in Rogue-like.
  • Reduced the coin reward multiplier on Easy difficulty.
  • Rebalanced account XP rewards across Rogue-like, Ranked, and Campaign.
  • The Captain Paragon Board is now locked until you complete at least one difficulty tier.
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Game update28 Aug 2026Update Notes For 28 AugustNew Features · Added the Player Level System: earn account XP from matches (including RogueLike wins and losses) to level up, claim reward track items, and prestige once you hit the cap. · Added the Captain unit: town centers can now spawn a special Captain unit once you've purchased its level, and it respawns automatically (with a visible countdown) after a delay if it dies. Its name now float…Game update22 Aug 2026Update Notes For August 22Improvements · Training bots now react at a speed that matches their difficulty level — on easier settings they'll take noticeably longer to respond and research upgrades, not just gather resources slower. Bug Fixes · Fixed the New Player Assistant's first-time notice sometimes popping up before the UI had finished loading. · Added a short cooldown to the notice's buttons to prevent accidental…Game update22 Aug 2026Update notes for august 21New Features · Added a repair/build button above damaged or unfinished buildings. Click it and your selected villagers (or the nearest one available) will automatically go repair or finish construction. Fixed an issue where spamming the button could send the same villager to multiple buildings at once. · Reworked the visual path lines shown when villagers are heading to work or build — they now…