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Blaze Of Empires PlaytestNewsUpdate Notes For 28 August
Game update

Update Notes For 28 August

Blaze Of Empires Playtest · published 28 Aug 2026, 07:30 UTC

All newsPlayers around this dateRead on Steam

New Features

  • Added the Player Level System: earn account XP from matches (including RogueLike wins and losses) to level up, claim reward track items, and prestige once you hit the cap.
  • Added the Captain unit: town centers can now spawn a special Captain unit once you've purchased its level, and it respawns automatically (with a visible countdown) after a delay if it dies. Its name now floats above it on the battlefield when it's out of the fog of war.
  • Cosmetic equipment now grants real stat bonuses (health, damage, armor, vision, range, speed, reload, accuracy, and more) — visible directly on the unit's stat panel when customizing your empire.
  • Added new Medieval shield icons for the Prestige system.
  • Weekly Challenge is now enabled.

Improvements

  • Bots are now smarter about raiding villagers — they'll actively target clusters of villagers instead of only focusing on your army and buildings.
  • Reduced coin drops from killed enemy units to keep the coin economy more balanced.
  • Town center starting positions improved on several RogueLike campaign maps.

Bug Fixes

  • Fixed the Player Level notification badge sometimes showing incorrect/stale claim status before your save data had finished loading.
  • Fixed bots being able to occupy player slots meant for humans when setting up a cooperative campaign match.
More from Blaze Of Empires Playtest

Other announcements

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Game update12 Sep 2026Updates Notes For 12 SeptemberRogue-like: Boss Fights (New) · Added boss battles at the end of Rogue-like runs, each with telegraphed attacks (warning circles/lines show where danger is coming) and their own AI behavior. · Added a new lose condition for Rogue-like: if all your Soul Generators (your "town center" in this mode) are destroyed, the run ends. Rogue-like: Co-op & Economy · Added Steam invites for co-op — you can…Game update22 Aug 2026Update Notes For August 22Improvements · Training bots now react at a speed that matches their difficulty level — on easier settings they'll take noticeably longer to respond and research upgrades, not just gather resources slower. Bug Fixes · Fixed the New Player Assistant's first-time notice sometimes popping up before the UI had finished loading. · Added a short cooldown to the notice's buttons to prevent accidental…Game update22 Aug 2026Update notes for august 21New Features · Added a repair/build button above damaged or unfinished buildings. Click it and your selected villagers (or the nearest one available) will automatically go repair or finish construction. Fixed an issue where spamming the button could send the same villager to multiple buildings at once. · Reworked the visual path lines shown when villagers are heading to work or build — they now…