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World Order: Global PowerNewsUpdate 3.2.0 - The Four-Sector Economy
Game update

Update 3.2.0 - The Four-Sector Economy

World Order: Global Power · published 4 Sep 2026, 17:40 UTC

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THE FOUR-SECTOR ECONOMY
Every nation now has a visible economic composition — Primary, Secondary, Tertiary and Technology, always summing to 100%. See yours on the Economy overview with employment, wages and top industries per sector; compare any two nations on the world map; watch it transform over decades. Service economies now run real service exports (tourism, finance, digital, transport), and sanctions bite what a nation actually is — financial sanctions hurt financial centres, embargoes hurt goods economies.

Plus everything since 3.1.1, built from your reports — thank you yu_adw, Nitram68 and astravay:

ECONOMY & TRADE — world-market imports now cover commodity shortfalls (blockades still starve you) · production grows with demand, with per-commodity trend indicators and trade totals · every inflation driver names what reverses it, with a BREAKING THE SPIRAL advisory at crisis levels · a momentum-aware central bank whose inflation target genuinely binds · reserves explained driver-by-driver · precision +/− and type-a-number controls on tax and budget sliders · Economic Bloc changes now confirm and phase in gradually · large figures in trillions.

WAR — WAR HISTORY archive with the full cumulative bill · war-to-date loss columns · honest treaty wording ("Ceded X%", never false annexation) · small land deals always visibly move the map · six-month cooldown after a signed peace · occupation windows queue across multi-front wars, with the real annexation percentage shown before you commit.

GOVERNMENT & MORE — ministers acknowledge your successes, plus REPLACE ALL · transport capacity scales with administration and economy · compact Organizations screen · full localization across 13 languages.

More from World Order: Global Power

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Game update10 Sep 2026Update 3.3.1 — The Instruments of PowerThe world doesn't just react anymore - it negotiates, retaliates, and holds you to your budget. This update turns economics and statecraft into instruments you can actually wield, and makes the numbers behind them honest to the last dollar. Tariffs as statecraft. Levy tariffs on a single rival, a group, a whole bloc, or the world - and see the likely impact before you commit, in ranges, not gue…Game update5 Sep 2026Update 3.2.2 — The Economy AnswersThe two screens you live in got the redesign they deserved. The Production screen is now a true economic dashboard — cost, prices, margin, supply coverage and import sources at a glance, with a preview of what your slider will do before you commit — and expanding production now costs the budget real money, so output is a fiscal decision. The HOME dashboard leads with the numbers that matter. Al…Game update5 Sep 2026Update 3.2.1 - The BrinkWars between great powers are now rare and momentous. No conflict can ignite without three announced months at the brink — a window the world (and you) can use to act — and nuclear powers genuinely deter each other: most great-power standoffs freeze into armed confrontation rather than erupting. Thanks yu_adw. Also: hover the Debt/GDP movement row to see exactly what moved your debt last month…