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Lucky ShotNewsGeneral fixes
Game update

General fixes

Lucky Shot · published 9 Aug 2026, 00:38 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! We are really happy on how Lucky Shot is being received, so we are still working hard to fix multiple issues and improve the experience for everyone.

Holos

  • Fidget spinner was not working correctly

  • Fixed an issue with the Shooting Star holo and the Bunker Gun holo

General

  • Fixed an issue where the font had some background noise

  • Added notifications for bullet removal

  • Added a Saturation configuration slider

  • Fixed an issue where controllers could not change sensitivity

  • Fixed an issue with the projection text of the challenges (we are still calibrating this one)

  • Fixed localization issues

  • Fixed an issue with how the holo inventory system

  • Fixed an issue with The Witch boss that didnt quite worked with the new sensitivity system.

Co-op

  • Fixed an issue with co op charms not working as expected

  • General co op fixes

More from Lucky Shot

Other announcements

All news
Major update4 Sep 2026Guns & Friends Update is now LIVE!Hey everyone! This is by far the biggest update we've shipped since launch. We spent the last few weeks reading every bug report, every Discord message and every review, and a lot of what's here comes directly from you. TLDR · The Tracker doesn't shoot anymore. It tracks · Co-op rebuilt from the ground up, with per-player coins and a communication wheel · Matchmaking and reconnection for multip…Game update20 Aug 2026General improvements, balances and bug fixesBalance · Special-bullet boss penalties now remove 2 seconds only when the matching bullet misses, rather than removing 1 second whenever it is fired. · Holo bullets now count as matching bullets for these boss penalties. · Special-bullet bosses are now weighted toward the special bullet type you own the most, rather than every special type currently loaded. Tied bullet types share this weighti…In-game event16 Aug 2026Crosshair improvements and fixesCrosshair and HUD After hearing much of the feedback on how special bullets interact with the crosshair, we decided to change how we communicate the current bullet loaded in the chamber. This rework allow us to give players more customization over the crosshair without affecting gameplay information. The current special bullet loaded will now be displayed below your current crosshair, to signal…