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Lucky ShotNewsGeneral improvements, balances and bug fixes
Game update

General improvements, balances and bug fixes

Lucky Shot · published 20 Aug 2026, 03:48 UTC

All newsPlayers around this dateRead on Steam

Balance

  • Special-bullet boss penalties now remove 2 seconds only when the matching bullet misses, rather than removing 1 second whenever it is fired.

  • Holo bullets now count as matching bullets for these boss penalties.

  • Special-bullet bosses are now weighted toward the special bullet type you own the most, rather than every special type currently loaded. Tied bullet types share this weighting, while a dominant Holo-bullet collection can match every variant.

  • Removed the reduced boss score requirement previously granted for carrying enough of the boss’s penalized bullet type.

  • Hololess runs are now guaranteed access to a Boss Reroll challenge reward on the final level and when facing Street Artist.

  • Prismatic Charm’s special-target spawn bonus reduced from +20% to +10%.

Holos

Reworked Three of a Kind Holo:

  1. No longer grants +0.25 Weapon Mult. for every 3 consecutive special-bullet kills.

  2. Now grants +6 Weapon Mult. while you own at least 3 Uncommon Holos.

  • Magic Trick now has a 1 in 2 chance to give $1 when destroying a magic target.

  • Selling Chameleon now grants a Hacked version of the Holo it copied that round.

  • Strike now pays its accumulated Perfect Round reward after every cleared round and correctly includes a Perfect Round that was just completed.

  • Asteroid now destroys a random target as soon as reloading begins, rather than waiting for the reload to finish.

Fixes

  • Fixed Full Reload effects not activating consistently.

  • Fixed rounds ending through different paths with inconsistent results. Timeouts, forced endings, miss-based endings, and the maximum-duration limit now share the same round-ending flow.

  • Fixed targets, shots, misses, and score changes sometimes continuing after a round had already ended.

  • Fixed an issue with shop materials not being as bright as they should be.

  • Fixed shots made outside an active round being included in round statistics.

  • Fixed Extra Box Charm slots being replaced, left empty, or incorrectly counted against normal shop capacity.

  • Extra Box Charms now add their box immediately and behave correctly across purchases, rerolls, saving, and resuming.

  • Fixed shops and boxes offering Holos already owned, including inactive and non-physical Holos.

  • Fixed co-op after-round summaries occasionally becoming stuck or failing to dismiss for both players.

  • Fixed controller fire input activating a nearby or previously selected shop/UI object instead of the object under the crosshair.

  • Fixed some UI fonts failing to render correctly.

  • Fixed Starstrike’s description omitting its 5 starting Normal Bullets.

  • Fixed temporary ammo-loss notifications failing to show when the removed bullets were returned.

Improvements

  • Added a HUD Bottom Bar Size setting, allowing the lower HUD to be scaled from 25% to 100%.

  • Added a random-color button to the crosshair editor.

  • Crosshair size can now be reduced to 0 to hide it completely.

  • Updated the crosshair editor’s visuals and improved its layout across different resolutions and aspect ratios.

  • Improved responsiveness throughout the Settings menu.

  • Holding R during a run now quickly starts a new run with a new seed while keeping the current weapon, difficulty, and active Trial.

  • Improved leaderboard “Find Me” loading by locating the player’s page directly.

  • Co-op ready notifications now include an animated progress icon showing how many players are ready.

  • Co-op score contributions now use a dedicated notification icon.

  • Improved bullet-removal and restoration notifications with the correct bullet icons and grouped counts.

  • Energy Drink notifications now display their intended icons more consistently.

  • Updated the artwork for numerous Charms, including weapon-specific and newer Charm additions.

  • Fixed German localization issues.

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