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Lucky ShotNewsBalance changes and holo fixes
Game update

Balance changes and holo fixes

Lucky Shot · published 13 Aug 2026, 00:38 UTC

All newsPlayers around this dateRead on Steam

Balance Changes

  • QuickShot: Reduced the score requirements for Rounds 2, 3, and 5, making its later rewards easier to reach.

  • Silver Bullet: Increased its Streak Bonus multiplier from x2 to x2.5.

  • Blue Drink: Now grants +3 Target Points, down from +5.

  • Slot Machine: The $2 Full Reload reward now has a 1 in 3 chance to appear, reduced from 1 in 2.

  • Fresh Clip: Reduced its Target Points multiplier from x2 to x1.5.

  • Wombo: Now grants +0.25 Streak Bonus instead of x1.25 Mult Growth.

  • Stolen Art: Now grants +0.15 Streak Bonus for each empty Holo Slot instead of +1 Weapon Mult.

  • Gold Mine: Now has a 1 in 8 chance to destroy itself at the end of each round.

  • Level Back Charm: Using the charm now permanently reduces round time by 3 seconds for the remainder of the run

Improvements and Fixes

  • Rainbow Holo: The final bullet in your magazine now gains a random special-bullet effect. Its original effect and modifiers are preserved, allowing both effects to work together.

  • Bad Batch should now work in higher difficulties, applying its chance to all boxes

  • Ouroboros: Completing a full loop through the magazine now activates Full Reload effects, even though no physical reload takes place.

  • Aerosol: Discounts from multiple Aerosol Holos now stack additively. With two Aerosols, all eligible Graffiti purchases become free.

  • The Witch: Reworked her aim disruption. Instead of directly changing your base sensitivity, faster mouse movements are now affected more strongly, creating a smoother and more predictable disruption.

  • Wombo: Fixed an issue that caused its Streak Bonus to disappear when stats were reset at the beginning of a round.

  • Updated item descriptions and translations to reflect these balance changes.

  • Fixed an issue with the text projection on challenge boxes

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