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Waterpark SimulatorNewsUPDATE 1.0.43 - Patch Notes and thanks
In-game event

UPDATE 1.0.43 - Patch Notes and thanks

Waterpark Simulator · published 6 Aug 2026, 21:11 UTC · build 24596571

All newsPlayers around this dateRead on Steam

So we wanted to write something today that wasn't just a patch note. So we opted for the regular update option because we wanted to make sure you see it.

We want to thank every single one of you who have supported us. Whether you were here from day 1 or just joined us after the 1.0 release almost a week ago, it has been amazing seeing the support and, above all, seeing you guys having fun with this silly game we created called Waterpark Simulator.

It's been great seeing your messages, your videos, your posts, but above all, your fun. Thanks for the support and faith you put in us.

We do try to reply to everyone, but even if we don't write, trust us, your messages, feedback, and reports are read.

OK, now that we did the emotional part, let's get down to the patch notes

We will, from this point on, be trying to do only 1 update per week (unless there is like an urgent issue ), so you don't need to have 4 updates per week as you had on this one. That and because the whole gang kinda needs to rest at some point.

BUG FIXES

  • Fixed multiplayer issue with non-host not being able to place blobs

  • Fixed holding multiple chlorine bottles causing multiple throw options

  • Fixed an issue with floor tiles at the beach entrance not counting for a quest

  • Fixed a missing collider in some 3-star pools.

  • Removed a clipping issue from the Ocean Pool

  • Duck slide painting now is persistant

IMPROVEMENTS

  • Improved FPS cap when using V-sync

  • Increased the % of smelly visitors appearing when needed.

  • Main menu should not be so graphically demanding if left running for some time

  • Sauna now has a grace period to the next request if the previous one was successful

  • Visitors can no longer drown 30 minutes before the park closes

  • Added pop-up to explain how to use emotes in game

  • Golden hammer is now more powerful than regular hammer

  • Players can now ban other players from their multiplayer. This is valid for that game lobby only

  • General settings set in the second computer for multiplayer are saved from one to the other

  • Added painting and buying from Caymart settings to multiplayer host options


NEW FEATURES

  • Staff can now quit if they get bullied by a player in large amounts in a short period of time (you know what you are doing to your staff). ADDED SETTING TO DISABLE IT IN 1.0.48

  • Staff, when quitting, will send a notification, add a red exclamation mark to their name, and be highlighted red.

  • Mafia now can fight back when attacked during their event.

  • Mafia wave times are more random in terms of when they come over to your park (if you offended them, you know what this means)

  • Non-bad visitors have a low % of pushing back if pushed/attacked for a long time. ADDED SETTING TO DISABLE IT IN 1.0.48

  • Added new trait, bad visitor. Saboteur. They come in holding a sledgehammer and unplug your pool if you don't stop them in time


We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.

Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately, but add them to bigger update patch notes on the following updates

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