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Hell ClockNewsCursed War 2.0.3.0 Patch Notes
Game update

Cursed War 2.0.3.0 Patch Notes

Hell Clock · published 4 Aug 2026, 18:09 UTC · build 24549975

All newsPlayers around this dateRead on Steam

Hey, Players! 

New week, new patch. Let's get into it.

Reliquary and Relic Reward Screen Improvements

As Hell Clock has grown in complexity, the Reliquary has also been expanded far beyond its original design. As a result, even changes to this screen that seem simple may require significant time and careful work to avoid accidentally destroying everything introducing new issues. That's why some of the most requested improvements, such as customizable tabs, aren’t in the game yet.

That said, we’re bringing two small quality-of-life improvements: 

  • Season-exclusive Relics will now display the Season Icon on the Relic tooltip. 

  • The Relic Reward Screen and the Reliquary will now display a highlight icon on Relics you haven’t collected yet.

Relic Fixes

This patch includes several fixes for Relics that were not working properly.
As a result, most of these Relics should feel "stronger", not because they were buffed, but because we've fixed core mechanics that weren't working as intended.

  • Crimson Necklace: Fixed the Relic converting Physical Damage into Lightning Damage instead of Fire Damage.

  • Moldy Skull: Fixed an issue where the relic was removing half of the player’s damage instead of applying the effect described in the Affix.

  • Infested Skull: Fixed the Relic Affix not correctly using (Relic Roll × Shadow Dash Damage) to calculate the explosion damage. Also fixed the Explosion Radius not scaling correctly with Skill Area of Effect modifiers.

  • The Crossing: Fixed the Affix Roll not correctly affecting the Bleed application interval. We’ve also improved rounding precision for Affix values below 3 for every affix in the game.

  • Throwing Spear: Fixed the Spear projectile damage not scaling with Projectile Amount and the Affix Roll not being correctly applied as the projectile’s base damage.

  • Crimson Sword: Fixed the Relic’s Roll being displayed as a multiplicative bonus instead of a multiplicative-additive bonus.

  • Voice of War: Fixed an issue where the Relic could grant multiple instances of the damage buff when more than one Brute was active at the same time. The damage buff will now also remain active if the Brute dies during the Taunt.

  • Scout’s Medal: Fixed the Affix not working correctly when combined with other Movement Speed modifiers.

  • Mother of Perpetual Help (and other Effect Status Areas): There was an issue where Mother of Perpetual Help’s buff was not being correctly reapplied when moving from one Slow Time bubble to another. While investigating this, we discovered a broader problem with how Effect Areas were handled. This fix now applies to all Status Effect Areas.


Other Fixes and Quality of Life Changes 

  • Relaxed Mode’s “Come Back Stronger” popup will now appear only once per run after 7 minutes, instead of appearing after each floor.

  • Shrine buff effects are now revealed when hovering over a Shrine or when getting close to interact with it using a controller.

  • Second Wind activation now clears all remaining delayed damage instances (such as Endurance damage over time effects) before resurrecting the player.

  • Fixed Nina’s Monster hitbox position, allowing Brutes and Charia Summons to consistently land their attacks. 

  • Fixed an issue where breakables would respawn between waves on the Seven O'Clock Train.


----

SO WHAT'S NEXT?

Our team remains focused on addressing the most impactful issues, from smaller fixes to larger and more complex problems. We haven’t forgotten about the performance issues and crashes some players are experiencing, both on PC and consoles. Unfortunately, these are among the more challenging issues we’re currently working through.

Whenever possible, we’ll continue to bring improvements that enhance the overall player experience.

That’s all for this update. Thank you once again for your patience and for the incredible support you’ve continued to show us.

Abraços

~ The Hell Clock Team 

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