Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hell ClockNewsCursed War 2.0.2.0 Patch Notes
Game update

Cursed War 2.0.2.0 Patch Notes

Hell Clock · published 28 Jul 2026, 20:25 UTC · build 24412710

All newsPlayers around this dateRead on Steam

Hey, Clockmakers!

The post-launch fury after the release of 'Cursed War' has wound down and we could now take a breath and work on loads of fixes for the game.

We're very thankful for all your feedback and patience throughout the launch, and we can't wait for you to see and feel these fixes for yourself in-game. So let's get straight into it.


And the Legend has come!

Not all demons in Purgatory have horns... some have feathers.

1 year ago, a little "typo" summoned an entity our community never forgot. You asked for it, time passed, and what started as an inside joke is now canon.

Keep your eyes peeled when roaming through Quixeramobim. Starting today, a legend is lurking. Can you find the most famous (and feared) rooster in the wasteland?

GAMEPLAY FIXES

  • Fixed Death Bell using an incorrect damage multiplier instead of the Relic's rolled value.

  • Fixed Explosive Lead's "Marked" status effect appearing in the Character Debuffs list when the projectile bounced back to the player.

  • Fixed Shadow Dash still triggering the Tenkiel's Skyhammer effect after unequipping Death Worship.

  • Fixed Marksmen Rifles moving without the player having activated the 'Relentless Hunters' Unique Blessing.

  • Fix Toll of the Dead not Spawning/Despawning Phantoms correctly when combined with Summon the Guard.

  • Fix Iemanja's Power Orb Maximum Amount increment not reverting on node respec.

ENEMY FIXES

  • Reduced Duke's Green and Red Projectiles hitbox radius.

  • Fixed Duke's Projectile Spiral being cast far above the player's height.

  • Added internal hit cooldown to Madman's Projectiles and AoEs.

  • Added internal hit cooldown to Minister of War's Whirlwind projectiles and projectile rain AoEs.

  • Fixed Matriarch's not using the correct summon skill while Enraged.

  • Fixed Matriarch's minions not using the spinning projectile skill on Endgame with extra Boss-mechanics.

  • Projectiles fired by Angry Swarms now follow a more predictable trajectory and have a longer cooldown between attacks.

ENDGAME FIXES

  • Fixed the following enemy modifiers that wasn't working on Ascension and Endless Nightmares:

    • Enemies Shoot Additional Projectiles.

    • Enemies Move and Attack Faster.

    • Enemy increased Area Attack Radius.

OTHER FIXES

  • Reduce Death Bell's and Head Cutter's falling projectiles flashing effects.

  • Fixed an issue where Blessing View would still show blessings from a skill the player had unequipped after the previous run.

  • Elite enemies with the Explosive and Plague Explosion affixes now display more noticeable visual feedback above their heads.

  • Fixed some fields on the game's HUD displaying invalid characters in some languages.

  • Fixed Player's Stat debuffs showing green colors at tooltips.

  • Removed the invisible wall near the Act 2 entrance in Quixeramobim.

  • Fixed an issue where Necropolis and Laboratory Breakable Jars could appear without textures.

  • Fixed the size of the bottle thrown by 'The Doctor's Hand' unique enemy.

WHAT ABOUT THE CONSOLE VERSION?

  • Fixed an issue that corrupted some save files, halting progression in the corrupted save slot for those affected players.

  • Fixed an issue that would lock out players from the Ascension mode on PlayStation 5.

  • Fixed an issue that caused a long delay between confirming the selected Penances and the start of Ascension. 

  • Fixed quest tab bar shortcut button not working on consoles.

------

SO WHAT'S NEXT?

The team’s now focusing on stability issues, as well as fixes for bugs caught by both our community and our hard-at-work QA duo. We're also aware of noticeable optimization and visual issues that are hampering players' experience, especially towards the Endgame, and we hope to have more to show on that in the future.

Abraços!

~ The Hell Clock Team 

More from Hell Clock

Other announcements

All news
Community12 Aug 2026Hell Clock 1-Year Anniversary: Purgatory Memes Contest!Welcome to the Purgatory Memes Contest! Laughing to keep from crying is a core survival skill in Purgatory! To close out our 1-Year Anniversary month celebrations, we are officially opening the Purgatory Memes Contest . Did you die in the last three seconds of a run? Did RNG completely ruin your perfect build? Did Pajeú show no mercy? We want to see it all! Turn your pain, your narrow escapes,…Community5 Aug 2026Hell Clock 1-Year Anniversary: Build Showcase Contest!⚙️ Welcome to the Build Showcase Contest! If purgatory hasn't killed you yet, it's because you have an excellent build. It's time to prove it! Continuing our 1-Year Anniversary month celebrations, we are officially opening our Build Showcase Contest . We are looking for the most brutal, creative, or downright chaotic strategies you've created in one year of Hell Clock . Remember: the best build…Game update4 Aug 2026Cursed War 2.0.3.0 Patch NotesHey, Players! New week, new patch. Let's get into it. Reliquary and Relic Reward Screen Improvements As Hell Clock has grown in complexity, the Reliquary has also been expanded far beyond its original design. As a result, even changes to this screen that seem simple may require significant time and careful work to avoid accidentally destroying everything introducing new issues. That's why some…