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DeskLayerNewsQuick Patch: Editor polish + Live Widgets preview
Game update

Quick Patch: Editor polish + Live Widgets preview

DeskLayer · published 23 Jul 2026, 15:21 UTC

All newsPlayers around this dateRead on Steam

Honestly the editor felt clunky to actually use, so this one is a fast quality-of-life pass. I moved controls where they belong, simplified the panels, added a few new toys, and fixed a batch of stability issues.

Editor: easier to read, less clutter

  • Inspector regrouped. Quick controls (opacity, size) sit at the top, then one Appearance section (colour, border, gradient, shadow) and one Behavior section. Every toggle now has a plain-language hint.
  • One Animation group holds Reveal in, Exit out, Hover, and Click, paired two per row.
  • Edit text on the canvas. Double-click a text tile and type in place, or select characters to make just those bold, italic, underlined, or coloured (taskbar, widget, and on-screen).
  • Layers moved to a Canva-style left flyout, and the hotkey picker is now click-and-press.
  • "Hover text" is now Tooltip on hover. The Shape picker only shows where it does something, and the unused Pixel-art toggles are gone.
  • Auto-fit bar width now lives with the app tiles, since it is about their "+N" overflow.

Widgets: one Add, and live data can be VISUAL

  • Media, Text, Shape, and Live are merged into a single Add flyout.
  • New: visual live meters. Bind CPU, Memory, or GPU to a bar, ring, or arc gauge instead of plain text, and pick the shape from a live preview.
  • New (BETA): Gauge from a URL. Point it at any number in a JSON API (a percent, a price, a stat) and it drives a gauge.
  • Live source cards now show a real sample ("18:52") instead of {tokens}.

Fixes and stability

  • The taskbar no longer goes blank for about 15 seconds on startup or after switching templates. It comes up in a blink and the tiles appear together.
  • Fixed the dock occasionally vanishing after a switch. It restores itself now, so there is no more toggling it off and on.
  • Fixed the maximize-gap sometimes sticking after switching between presets, templates, or saved taskbars.
  • Fixed a memory leak that made RAM slowly climb after repeatedly switching taskbars.
  • Fixed intermittent freezes. Brightness reads and a tile paint-check were moved off the path that could momentarily hang the app, and a stuck tile recovers on its own.
  • Self-heals the taskbar, tiles, widgets, and HTML wallpaper if they froze after the PC sat idle behind a maximized window.
  • Editing a preset's taskbar opens the Designer directly, the widget Place sliders are back, and screen-edge clipping is smarter so tiles do not spill onto the wrong monitor.

Languages

  • The editors are now localized across English, Indonesian, Japanese, Korean, Portuguese (BR), Russian, and Chinese.
More from DeskLayer

Other announcements

All news
Game update13 Sep 2026DeskLayer Stability UpdateFixed idle freeze / slow interaction · Fixed issues where the dock, taskbar, tray, clock, and app tabs became extremely slow after prolonged idle periods. · Reduced accumulated background work clogging the WPF Dispatcher. · Offloaded heavy operations such as AppBar, Explorer, and window handling to background threads. · Added a watchdog and recovery mechanism to detect hung dispatchers. · Preve…Game update12 Sep 2026DeskLayer Update: Widget Editor Text Scaling and Stability FixesA major update is now live focusing on core system stability, eliminating UI freezes in Gap Mode, resolving responsiveness issues, and improving the Widget Editor. Core Stability and Performance · Fixed UI Freezes and Hangs in Gap Mode Resolved an issue where running in Gap Mode or switching between maximized windows could trigger an infinite occlusion reveal loop, leading to UI thread starvati…Steam news11 Sep 2026Transparent Status: Idle UI Latency & Why Marketing Has Been QuietHey everyone, DeskLayer v1.1 is out, but I want to address the elephant in the room and sincerely apologize for being so quiet lately, as well as the complete lack of proper marketing around this release. To be completely honest, I couldn't bring myself to actively promote or hype up the app while knowing a critical issue was still affecting daily productivity. As a solo developer, putting on a…