
Most notably, this update adds a tutorial world with step-by-step onboarding. It also adds a World Output multiplier, making it easier to compare each world’s current output to its initial state.
Changes:
Added tutorial world for the first journey with step-by-step tutorial
Added World Output multiplier to visualize each world's power compared to its initial state
Disabled Paradoximus frenzy when making money from buying+selling resources
Significantly reduced world max exp requirement
Reduced shop purchase base modifier from 10% to 4% (to balance the removal of frenzy)
Improved Paradoximus widget
All world milestone permanent perks can now have multiplier (x2/x3/x4) instead of just inventory.
These are no longer counted as separate perks
Paradoximus awoken animation
Paradoximus world destroy animation
Added ability to zoom the game
Auto-leveling can now prioritize proficiency and stronger level-ups
Auto leveling presets (Prioritize: Exp, Perks, Value)
Auto switching conditions
ALT now shows the amount of money obtained when mining resources are sold (per second) below resources.
Primary action is now default view instead of storage
Improved crystal modifier visualization
Improved crystal filtering
Removed Demo (Slower) gamemode
Relocated + reworked "navigation between worlds" component
Reworked "Permanent Perks" view