
UPGRADE CHANGES
Journey Tokens have been replaced with Upgrade Tokens, which are obtained from World Key milestones.
Each consecutive world yields more Upgrade Tokens
Added Shop Tokens as a new upgrade currency
Shop purchases now grant Shop Tokens
Shop Tokens can be used to unlock shop-related upgrades
Shop Tokens and Upgrade Tokens can be converted into each other
All upgrade recipes have been rebalanced
Added some bundle upgrades (permanent perks, tiles)
World Selection, Alternative Level-Ups, and Mining Proficiency now require upgrades
Added upgrades for higher number-tile tiers
Crystal drops now require an upgrade for each rarity tier
OTHER CHANGES
Paradoximus now moves faster in later worlds
Extended board functionality for the demo
Added obtained Upgrade Tokens and Shop Tokens to the World Output panel
General UI + QoL + performance changes
Removed remaining quests and migrated them to Upgrades
Removed the Fortify mechanic (Too niche usage, Early Restart generally better)
Removed the separate tutorial world; new games now begin directly in a standard world
Removed unnecessary tutorial steps
Renamed "General Crafting" to "Upgrades"