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War SelectionNewsSmoother Terrain, Higher FPS and Bug Fixes
Game update

Smoother Terrain, Higher FPS and Bug Fixes

War Selection · published 29 Sep 2026, 13:21 UTC · build 25600709

All newsPlayers around this dateRead on Steam

General

  • Map terrain is smoother: slopes and hills no longer look angular
  • Higher FPS: the scripts that run the interface and gameplay now execute faster

Bug Fixes

  • If a match's mod or map was unavailable on the server, the client closed with a message about a corrupted installation
  • The rankings screen could get stuck on "Loading" after a network error; a connection-lost message is now shown
  • The game could crash when rejoining a match in progress and at the 20th second of a replay
  • The game could crash when an environment object disappeared
  • After reconnecting, aura buffs could remain only for the returning player and cause desynchronization
  • The chat produced an error when a player surrendered if the spectator had no faction selected
  • Town hall and wonder icons were not shown on the minimap
  • A visual mod with an outdated effect name closed the game with a message about a corrupted installation
  • The fullscreen window could freeze for some AMD users
  • A damaged decal atlas page triggered a message asking to verify installation integrity
  • The game could crash after a graphics card failure, and exiting the game could hang
  • Trees and other static objects periodically jerked in their animation
  • Shadows on water and reflective surfaces faded out across the whole map
  • Terrain raised by height editing could disappear, and the shoreline could shift
  • The Antitank hedgehog could refuse to build next to obstacles and other structures even when the space looked free, and gaps appeared in hedgehog lines that let large units through
  • The Light tank, Flamethrower tank, FT17, Type FT, Chinese Light tank and Light tank F3000 drove around infantry instead of crushing it
  • Tug of War mode: damage research boosted only turrets, not units' main weapons
  • Tug of War mode: selling units sold more than were selected
  • Tug of War mode: reconnecting caused desynchronization, and the returning player received an outdated match state
  • Tug of War mode: team colors on the minimap could fail to apply
More from War Selection

Other announcements

All news
In-game event23 Oct 2026Performance Improvements and Reworked GrassGeneral · Improved game and interface performance, including matches with large numbers of units and effects · Added settings for the amount of animation particles and the visibility of decorations and additional model elements · Reworked and improved the appearance of grass · When placing a wall, the number of sections and total construction cost are shown next to the pointer · Selected buildi…In-game event17 Oct 2026Arena and a New Main MenuGeneral · Redesigned the main menu with separate single-player and multiplayer sections, a new look for windows and smooth transitions · Added Arena mode to matchmaking and private games: battles with identical, randomly composed armies of land units, with no building or development. The last player standing wins · Added participant chat to private match rooms · Alt + left-click on one of your…In-game event10 Oct 2026Automatic Gates, Interface Improvements and New Vehicle Destruction EffectsGeneral · Optimized performance in large battles with many units, effects and pieces of debris. Models and textures needed immediately now take priority when loading · Gates can now be switched to automatic mode: they open when your units or allied units approach and close after they leave · For abilities that require a target, pressing the ability button repeatedly sets the number of uses. You…