Map terrain is smoother: slopes and hills no longer look angular
Higher FPS: the scripts that run the interface and gameplay now execute faster
Bug Fixes
If a match's mod or map was unavailable on the server, the client closed with a message about a corrupted installation
The rankings screen could get stuck on "Loading" after a network error; a connection-lost message is now shown
The game could crash when rejoining a match in progress and at the 20th second of a replay
The game could crash when an environment object disappeared
After reconnecting, aura buffs could remain only for the returning player and cause desynchronization
The chat produced an error when a player surrendered if the spectator had no faction selected
Town hall and wonder icons were not shown on the minimap
A visual mod with an outdated effect name closed the game with a message about a corrupted installation
The fullscreen window could freeze for some AMD users
A damaged decal atlas page triggered a message asking to verify installation integrity
The game could crash after a graphics card failure, and exiting the game could hang
Trees and other static objects periodically jerked in their animation
Shadows on water and reflective surfaces faded out across the whole map
Terrain raised by height editing could disappear, and the shoreline could shift
The Antitank hedgehog could refuse to build next to obstacles and other structures even when the space looked free, and gaps appeared in hedgehog lines that let large units through
The Light tank, Flamethrower tank, FT17, Type FT, Chinese Light tank and Light tank F3000 drove around infantry instead of crushing it
Tug of War mode: damage research boosted only turrets, not units' main weapons
Tug of War mode: selling units sold more than were selected
Tug of War mode: reconnecting caused desynchronization, and the returning player received an outdated match state
Tug of War mode: team colors on the minimap could fail to apply