Build 25600709

build

War Selection · 244., public · first seen

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2
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3
Depots changed
2.08 GB
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10:57 UTC
Time · UTC
Patch notes · published by the developer

Smoother Terrain, Higher FPS and Bug Fixes

On Steam

General

  • Map terrain is smoother: slopes and hills no longer look angular
  • Higher FPS: the scripts that run the interface and gameplay now execute faster

Bug Fixes

  • If a match's mod or map was unavailable on the server, the client closed with a message about a corrupted installation
  • The rankings screen could get stuck on "Loading" after a network error; a connection-lost message is now shown
  • The game could crash when rejoining a match in progress and at the 20th second of a replay
  • The game could crash when an environment object disappeared
  • After reconnecting, aura buffs could remain only for the returning player and cause desynchronization
  • The chat produced an error when a player surrendered if the spectator had no faction selected
  • Town hall and wonder icons were not shown on the minimap
  • A visual mod with an outdated effect name closed the game with a message about a corrupted installation
  • The fullscreen window could freeze for some AMD users
  • A damaged decal atlas page triggered a message asking to verify installation integrity
  • The game could crash after a graphics card failure, and exiting the game could hang
  • Trees and other static objects periodically jerked in their animation
  • Shadows on water and reflective surfaces faded out across the whole map
  • Terrain raised by height editing could disappear, and the shoreline could shift
  • The Antitank hedgehog could refuse to build next to obstacles and other structures even when the space looked free, and gaps appeared in hedgehog lines that let large units through
  • The Light tank, Flamethrower tank, FT17, Type FT, Chinese Light tank and Light tank F3000 drove around infantry instead of crushing it
  • Tug of War mode: damage research boosted only turrets, not units' main weapons
  • Tug of War mode: selling units sold more than were selected
  • Tug of War mode: reconnecting caused desynchronization, and the returning player received an outdated match state
  • Tug of War mode: team colors on the minimap could fail to apply
Per-depot manifest changes

Depot changes

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