New:
* End Phase confirmation added. (Details unmoved units and number of cities with empty queues)
* Players can now Destroy their own buildings.
NOTE: Destroying your Downtown or other 'housing' buildings will get rid of that excess population over time (likely at the beginning of the next turn.)
Balance:
* Fixed a bug where internal end of mission calc for VP was misaligned with the display. This should result in more of your bonus turns registering correctly. (The internal calc was more pessimistic.)
* Fixed a bug where internal end of mission calc was misaligned with the display. This should result in more of your bonus turns registering correctly. (The internal calc forgot to add Gun Fort bonuses.)
NOTE: the above should generally lower difficulty, largely in Challenge Mode.
Localization:
* Fixed several new areas that were in English. If you would like to help correct localizations, let me know!
Minor:
* AI should be less 'reckless' with its small ships going into skirmish
* City Growth is now performed before all other city checks. (should mean that if a building is online after growth that it counts as online for all interactions during your Upkeep)
* Investor now spawns a floating panel as a reminder. It is also now localized properly.
* Ai now understands how to use its Repair Yards on purpose
* Ai considered player 'submarine fleets' as higher value than before (prioritizing them in the movement phase.)
* Possible fix for unit stacking issue (added a mutex to try and prevent more than one unit from moving simultaneously)
* Recon Status is now stated in the mouse-over tooltip for a ship. The text is highlighted in light blue if it's available!
* Carriers with both move AND recon are now highlighted in a more intense Cyan.
* Fixed a bug where the Move tooltip did not show for Port hexes