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Dread AdmiralNewsVersion 1.0.22
Game update

Version 1.0.22

Dread Admiral · published 23 Sep 2026, 18:47 UTC

All newsPlayers around this dateRead on Steam

New:
* End Phase confirmation added. (Details unmoved units and number of cities with empty queues)
* Players can now Destroy their own buildings.
NOTE: Destroying your Downtown or other 'housing' buildings will get rid of that excess population over time (likely at the beginning of the next turn.)

Balance:
* Fixed a bug where internal end of mission calc for VP was misaligned with the display. This should result in more of your bonus turns registering correctly. (The internal calc was more pessimistic.)
* Fixed a bug where internal end of mission calc was misaligned with the display. This should result in more of your bonus turns registering correctly. (The internal calc forgot to add Gun Fort bonuses.)
NOTE: the above should generally lower difficulty, largely in Challenge Mode.

Localization:
* Fixed several new areas that were in English. If you would like to help correct localizations, let me know!

Minor:
* AI should be less 'reckless' with its small ships going into skirmish
* City Growth is now performed before all other city checks. (should mean that if a building is online after growth that it counts as online for all interactions during your Upkeep)
* Investor now spawns a floating panel as a reminder. It is also now localized properly.
* Ai now understands how to use its Repair Yards on purpose
* Ai considered player 'submarine fleets' as higher value than before (prioritizing them in the movement phase.)
* Possible fix for unit stacking issue (added a mutex to try and prevent more than one unit from moving simultaneously)
* Recon Status is now stated in the mouse-over tooltip for a ship. The text is highlighted in light blue if it's available!
* Carriers with both move AND recon are now highlighted in a more intense Cyan.
* Fixed a bug where the Move tooltip did not show for Port hexes

More from Dread Admiral

Other announcements

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Community3 Oct 2026Devlog #5 - Balancing ActSomething I think has gone over fairly well with Dread Admiral is the ship balance. While I've applied various buffs to the escorts and Submarines, the balance hasn't changed all that much from playtest to post-release. --- The Starting Point --- Dread Admiral is an homage to The Grandest Fleet, so the initial ship types (indeed, at time of writing - all of the ship types) are directly inspired…Game update2 Oct 2026Version 1.0.25 - Harder to HitBalance: * Reworked the HP input to Hard to Hit. This should make DD's and SDD's feel more significant. This change sits between the original values and the reworked values around launch. -> The Rework specifically avoided buffing PT's to avoid complaints. Ex. 1: SS vs Bombing Run buffed from ~22% to ~28% Ex. 2: DD vs Bombing Run went from ~18% to ~28% Ex. 3: SDD vs BB broadside went from ~13%…Game update28 Sep 2026Version 1.0.24 - Investor nerf, significant buffs to underused perksBalance: * Investor nerfed to 2%. Also now caps at +$20. * Active Builder buffed back to 10%. (Text also clarified.) * Brute Force and similar upgrades now reduce the cost of their related Tech Labs by 50%. * Oil Baron now reduces the cost of Refineries by 50%. * Tea Traders buffed back to +$3 per empty slot * RepairBarge now fully heals your ships, rather than partially between missions * Twea…