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FEED THE AINews30,000 Copies Sold! What’s Next for FEED THE AI?
Community

30,000 Copies Sold! What’s Next for FEED THE AI?

FEED THE AI · published 5 Sep 2026, 14:02 UTC

All newsPlayers around this dateRead on Steam

30,000 Copies Sold! ❤️

It’s been almost two weeks since FEED THE AI released, and we just crossed 30,000 copies sold.

We’re also at 450 reviews with 91% positive.

That still feels completely insane to me.

Thank you so much to everyone who bought the game, reviewed it, shared it, streamed it, or just told someone else about it. I really didn’t expect the game to reach this many people, and I’m especially happy that the overall reception has been so positive.

I also have to say, one thing I’m really proud of is that the game actually launched DONE.
No emergency hotfixes, no game-breaking problems, no panic patching on release day.

The first patch only came about a week later and it was mostly just small fixes and balance tweaks.
That honestly feels really good.
I won’t write another giant paragraph repeating all the same thank-yous again xD
So...

What’s next?

MAC Support

First, and probably most importantly, I want to work on a Mac build as soon as I can get access to a Mac.

Unfortunately, Apple requires an Apple computer to make a build for the macOS version.

More Content

I’m also thinking about adding more content, but I’m still not sure what the best approach is.

  • The main story and its four chapters are already a complete experience.
    Looking at how Chapter 4 ends, I don’t really see a natural way to just add another chapter after it.

  • Some of you suggested adding more Prestige levels.
    Though honestly, that feels like a lazy solution and probably wouldn’t be that interesting for most players.
    Playing the same loop for the fourth, fifth, sixth time...
    Yeah, I personally wouldn’t do that lol

  • So the more interesting option would probably be some kind of additional game mode.
    The problem is that I never designed the game’s structure around that, so it would require quite a few changes under the hood.
    I need to figure out how to tackle that so the new content feels interesting, adds some real replayability, but doesn’t require weeks of work to build.

So I’m thinking about it.

If you have ideas, feel free to leave them in the comments. I’m reading everything.

Also, quick reminder: the launch discount ends on Monday, so if you were planning to grab the game, now’s a good time!
(Although I’m guessing if you’re reading this, you probably already own the game, right? xD)

Thanks again for all the support, seriously.

30,000 copies in less than two weeks is waaaay beyond what I expected.

And thanks for FEEDING THE AI! 🤖

More from FEED THE AI

Other announcements

All news
In-game event2 Sep 20261.0.1 Update with bug fixes and slight balance changesFirst of all, thank you so much for all the downloads, reviews, comments, and feedback. I really didn’t expect this many people to play FEED THE AI, or for the reception to be this positive. I’ll probably write a separate post about all of that soon, hopefully when we hit 30,000 copies sold. I’m reading your reviews and suggestions, and I’m honestly surprised by how many of you are replaying th…Community26 Aug 202610,000 Copies Sold, 150 Reviews, 95% Positive ❤️I honestly did not expect this. FEED THE AI has already sold over 10,000 (12.5k actually, 10k looks better xD) copies and reached 150 reviews with 95% positive. Thank you so, so much for everything. The game took off way harder than I ever imagined. I genuinely wasn’t even dreaming about half of this. We’re still on Steam’s Popular New Releases list, which is absolutely NUTS to me. Release day…Announcement17 Aug 202610K Wishlists! FEED THE AI Releases in One Week!FEED THE AI just reached 10,000 WISHLISTS! Exactly one week before launch! I honestly did not expect it to go this far. The game is ready, and I'm slowly wrapping up the last things around the Steam page, marketing, and everything else before release. Thank you so much to everyone who played the demo, wishlisted the game, shared it, or gave me feedback along the way. I really appreciate all the…