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FEED THE AINews1.0.1 Update with bug fixes and slight balance changes
In-game event

1.0.1 Update with bug fixes and slight balance changes

FEED THE AI · published 2 Sep 2026, 16:50 UTC · build 25080290

All newsPlayers around this dateRead on Steam

First of all, thank you so much for all the downloads, reviews, comments, and feedback.

I really didn’t expect this many people to play FEED THE AI, or for the reception to be this positive. I’ll probably write a separate post about all of that soon, hopefully when we hit 30,000 copies sold.

I’m reading your reviews and suggestions, and I’m honestly surprised by how many of you are replaying the game to see all three paths. I really didn’t expect that. I actually added the Prestige system literally two weeks before launch, JUST IN CASE someone wanted to complete all three routes xD

And on top of that, a lot of you are already asking for more content, so I’m slowly starting to think about what I could add next.
If you have any suggestions, feel free to leave them in the comments!

For now though, once all the launch stress and excitement finally wore off, I got horribly sick.
So I’m limiting myself to the important quick fixes for the moment.

I’m also only now slowly processing what actually happened with the game.

But anyway...

Changes in 1.0.1:

  • Two players reported crashes. I still haven’t found the exact cause, even after checking their logs, so it looks like a weird edge case. I updated Unity, fixed a few startup warnings, and changed a couple of things that could potentially be related. Hopefully this helps. If not, I’ll keep digging.

  • Improved the Japanese font and fixed missing/incorrect characters.

  • Total Awareness now requires 7 active Vision Orbs instead of 10.

  • Increased the overall spawn chance of Vision Orbs. A few of you mentioned that the Protector path feels harder than the others, so this should help a bit.

  • Fixed a bug where choosing the Core Link Interval perk without buying the Core Link upgrade could make Core Link spawn every 3 seconds.

  • Fixed a few other minor issues you probably didn’t even notice lol

Thanks again for all the support, and thanks for FEEDING THE AI! 🤖

Once I recover a bit, I’ll start thinking more seriously about bigger content updates.

More from FEED THE AI

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Community5 Sep 202630,000 Copies Sold! What’s Next for FEED THE AI?30,000 Copies Sold! ❤️ It’s been almost two weeks since FEED THE AI released, and we just crossed 30,000 copies sold. We’re also at 450 reviews with 91% positive. That still feels completely insane to me. Thank you so much to everyone who bought the game, reviewed it, shared it, streamed it, or just told someone else about it. I really didn’t expect the game to reach this many people, and I’m e…Community26 Aug 202610,000 Copies Sold, 150 Reviews, 95% Positive ❤️I honestly did not expect this. FEED THE AI has already sold over 10,000 (12.5k actually, 10k looks better xD) copies and reached 150 reviews with 95% positive. Thank you so, so much for everything. The game took off way harder than I ever imagined. I genuinely wasn’t even dreaming about half of this. We’re still on Steam’s Popular New Releases list, which is absolutely NUTS to me. Release day…Announcement17 Aug 202610K Wishlists! FEED THE AI Releases in One Week!FEED THE AI just reached 10,000 WISHLISTS! Exactly one week before launch! I honestly did not expect it to go this far. The game is ready, and I'm slowly wrapping up the last things around the Steam page, marketing, and everything else before release. Thank you so much to everyone who played the demo, wishlisted the game, shared it, or gave me feedback along the way. I really appreciate all the…