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Idyll IsleNewsIdyll Isle 1.0.7 Patch Notes
Game update

Idyll Isle 1.0.7 Patch Notes

Idyll Isle · published 24 Aug 2026, 03:36 UTC · build 24899175

All newsPlayers around this dateRead on Steam

Highlights: This round smooths out the stretch right after the Great Ship is built. The hull would finish and the dock would still look empty — easy to assume the ship wasn't done, and easy to miss that you still had to head back to the Shipyard to load supplies. Now the ship sits at the berth the moment the hull is finished, hovering over it tells you what comes next, and one click opens the Shipyard straight to the Great Ship tab. Once supplies are aboard the send-off starts on its own. Islanders scattering when you quit and return mid-farewell is fixed too.

Gameplay Improvements

  • Great Ship · Docks as soon as the hull is done: The ship used to appear only after every last supply was loaded. Now it is at the berth the moment Build completes, so you can see how far along you are.
  • Great Ship · Hover it to see what is next: Hovering the docked ship tells you whether it is time to Load Supplies or whether you can already Set Sail; clicking it opens the Shipyard on the Great Ship tab.
  • Shipyard · Opens on the page you need: Once the ship enters its two-stage build, opening the Shipyard lands on the Great Ship tab, with the next step spelled out on the status line. Hull completion now announces itself too.
  • Great Ship · Supplies loaded, send-off begins: A line of dialogue with a Finish button used to sit in between, covering the same ground as the send-off opening. It is gone.
  • Great Ship · Set sail yourself: If the send-off does not begin on its own, you can start it from Set Sail on the Shipyard Great Ship tab.

Bug Fixes

  • Great Ship · No longer stuck at the dock: Fixed cases where the ship was fully provisioned but never departed, and clicking the Shipyard did nothing.
  • Send-off · Leaving and returning mid-scene: Fixed islanders scattering — and the farewell being impossible to resume — after saving and quitting partway through. Reloading repeatedly no longer shuffles where everyone stands, either.
  • Send-off · No more standing on the buildings: The islanders seeing you off now gather below the dock instead of drifting up into the building area.
  • Rewards · No more duplicate payouts: Fixed a few cases where certain rewards were handed out again after reloading a save.
  • Send-off · No longer drawn over the scenery: The islanders seeing you off used to render on top of every building and tree. They now sort with the scene like everyone else.
  • Shipyard · Says Loading while supplies go aboard: The second stage still read Building, which made it look like the hull was somehow still under construction.
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Game update8 Sep 2026Idyll Isle 1.0.7.6 Patch NotesHighlights : With every Animal Pen full, clicking a wild animal no longer stops at a notice—the taming panel opens as usual, so you can read its quality, sex, lifespan and output first, with only the Feed to Tame button disabled. Two Fisherman fixes as well: a fishing spot could stay marked as occupied, and the fisherman who lost a race for a spot stood idle for a round. Gameplay Improvements ·…Game update31 Aug 2026Idyll Isle 1.0.7.5 Patch NotesHighlights : The Filtering Basin and Gravel Pit now raise a bubble above the building when their yard fills up and work stops—no need to open the panel to find out; Mail now pulses and carries an unread badge when a new letter arrives, matching how Quests does it; the Album icon no longer keeps a permanent count in its corner; and echoes are numbered independently , starting at I . Also fixed R…Community28 Aug 202645 Days In: A Report, and a Thank-YouI opened the Steam backend today and found a new line item: Idyll Isle: Recouped Steam Direct Fee $97.39 A quick explanation: putting a game on Steam costs a $100 entry fee up front. It isn't gone for good — Valve returns it once the game has earned $1,000 . So that line means this little island crossed the line. And it settles the July books — which is to say, the first half-month after launch…