Captains — the ship's library has come ashore. The Codex you open in game now lives on the website too, at piratetwistgame.com/codex. 147 entries across nine sections, illustrated with the game's own graphics, and searchable — so "what does Knighthead Bracing actually do" is a five-second question instead of a mid-run tab-out.
Modules — all 17, split by what they're FOR, with the real stat line: damage, reload, speed, HP.
Crew — the six roles and what each hand gives per tier, plus the full hire catalog: 69 hands, grouped by role, each with the milestone that unlocks it. The in-game Codex lists only the Uncommons and Rares. This is all of them.
Enemies — the fleet you meet, and the six boss captains named with their hull, damage, tactics odds, gun classes, ammo ladder, ram kit and hull-by-map. In game they're one line saying "each has a distinct ship and quirk." Here they have their portraits, their own painted ships, and their numbers.
Captains — all five, their passives, and the signature crew that sails with each.
Skills — three branches, every node, what each stage grants and what it takes to open.
Combat & Encounters — gears, broadside arc, raking, shot types, the wind, and every node an expedition can drop you into.
Screens — every port screen laid out and labelled region by region, with what each panel costs.
None of it is transcribed by hand. The pages are generated from the build — the same text, stats and art the in-game Codex shows — so when a module gets rebalanced or a new hand joins the roster, the wiki follows. If the page and the game ever disagree, that's a bug, and we want to hear about it.
Every entry is deep-linkable — send a crewmate straight to a module or a captain instead of "scroll down a bit."
Press / anywhere on the page to jump to search, the way a wiki should.
Go and read it: Open the Codex
If something's missing, wrong, or reads like it was written by someone who's never sunk a Galleon, the wardroom is open: join the crew on Discord. Fair winds! ⚓