Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tiny Monster HavenNewsUpdate Notes August 18th - Options for FPS and nighttime effect
Game update

Update Notes August 18th - Options for FPS and nighttime effect

Tiny Monster Haven · published 18 Aug 2026, 05:40 UTC

All newsPlayers around this dateRead on Steam

This patch adds options to reduce the game's CPU useage.

Up until now the game was set to use v-sync, which in many cases caused the game to use more CPU than it really needs to. With this update you can choose between:
- 60 FPS
- 30 FPS
- v-sync

The new default is 60 FPS. If you were happy with how it ran originally, you can switch back to v-sync.

Additionally an option has been added to toggle off the "nighttime" effect, which is a fairly heavy piece of code. This might also be useful for players who simply prefer the bright day-time colors at all time.
Toggling off nighttime will further reduce CPU useage and will not affect the progression of time. In the background, the game will still think it is nighttime, and seasons will still come and go.

Both settings can be found to the right of the options menu, see image below.

Thanks for all your positivity, feedback and patience! I will continue to improve and add onto the game. Next I will work on adding some QoL based on player feedback!

More from Tiny Monster Haven

Other announcements

All news
Game update11 Sep 2026Prestige update and MTD 2026!Hi everyone! Tiny Monster Haven will be part of tomorrow's Monster Taming Direct 2026! To celebrate the occasion we've added some new late-game content: the challenging prestige mode . This will allow you to redo the entire campaign against much tougher opponents while also updating the rewards from the merchant shop. Here's the details : · Talk to NPC Ed at Grandmaster Pia's cottage . Ed will…Game update4 Sep 2026Update Notes September 4th - QoL patch #3This weeks update contains the following bugfixes and tweaks: · Increased radius of the "sell area" from 0.25 to 0.35 to reduce accidental misclicks · Food taken from a box and accidentally placed outside of the Haven will no longer disappear into the abyss , instead it will reset just above the box it was taken from · Fixed a click order issue in which sometimes objects in a box wouldn't pick…Game update28 Aug 2026Update Notes August 28 - QoL patch #2This update adds some more QoL improvements: · Added an indication for if a mon is "Astral" . A little gem will be shown to the bottom-right of their portrait. · Added the type chart . It is shown left from the options menu, you can hide/show it by pressing the small button to the left of the "HOTKEYS" text. · Updated achievement descriptions for shiny hunter to clarify you must have 10 uncommo…