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JOHN GLEEP PlaytestNews0.6 Update
In-game event

0.6 Update

JOHN GLEEP Playtest · published 17 Aug 2026, 17:30 UTC · build 24780906

All newsPlayers around this dateRead on Steam

Additions

  • 2x New Pegs
    • Coinflip
    • Edge

  • 4x New Gadgets

    • Smart Ball
    • Last Call
    • Level
    • Reset

  • 2x New Club Games

    • Moonlight Dancer
    • Double-or-Nothing

  • The Evolver

    • A discoverable attachment to the Gacha Machine
    • Every Peg now has an "evolved" state with powerful, unique effects
    • Evolving a Peg costs 3 P-Coins

  • New SFX

Adjustments

  • Nightclub
    • You can now play each club game once before leaving
    • Molluscoid Wager payouts adjusted. Bad picks now lose money

  • Planetary Defenses

    • Turret spawn rate decreased, fire rate increased
    • Gatling spawn rate decreased, fire rate increased
    • Orbital lasers follow UFO faster
    • Orbital walls spawn closer to UFO
    • Explosive Mines deal more damage

  • Casino Editor

    • You can now refund Pegs (and their upgrades) - this destroys it for the run
    • You can only refund Pegs after completing at least 1 Planet
    • Replaced buy button with drag-to-purchase

  • Bettor Balls no longer automatically unequip on new runs
  • Gadgets that auto-hit pegs no longer skip certain earner pegs
  • Gadgets that auto-hit will skip busy or disabled pegs and retarget instead
  • Galaxy Map now offers at least 1 System for each distance

Balance

Pegs


Buffs

  • Bathroom: Now releases Pee puddles - which makes other Balls drunk
  • Slot Machine: Increased minimum payout, increased maximum payout upgrade step
  • Slot Machine: Odds are now upgradeable
  • Poker Table: Increased payout
  • Roulette: Increased payout upgrade step
  • Dancer: Increased payout, Increased duration, Increased duration upgrade step


Nerfs

  • Zen: Reduced base multiplier

Gadgets


Buffs

  • Meat Grinder: Increased Healing
  • EMP: Increased duration from 5s -> 10s
  • Binkos: Increased Jackpot
  • Streaming: Increased subscriber growth rate


Nerfs

  • EMP: Increased cooldown from 15s -> 20s
  • Clicker: Capped multiplier to 100x
  • High Roller: Reduced bonus multiplier from 250x -> 100x
  • Juice Mixer: Reduced duration and bonuses

Planetary Defenses

  • Defense Rate halved
  • Defense spawn rates staggered
  • Abduction effect on Defense Rate halved
  • Planets visited no longer has any effect on Defense Rate
  • Overtime defenses are far more dangerous

Other Balance Changes

  • Reduced Upgrade Point Cost
  • The mob starts new runs 1 unit farther away
  • High Alert Planets have timer increased from 5 seconds -> 15 seconds
  • Pegs with "odds" upgrades now compound based on its upgrade count
  • The House now hits the highest earning peg across run, not just level
  • Junk price variance reduced across the board
  • Exotic Junk is more scarce and worth more

Fixes

  • Fixed Policies advancing during simulation mode
  • Fixed Mines despawning instantly far into overtime
  • Fixed some integer values displaying as floats
  • Destruction radius visually accurate compared to beam radius at high speeds
  • Removed duplicate Hover SFX in Casino Editor
  • Peg Upgrade display labels are more accurate
  • Clicker multiplier display moved so it isn't blocked by Three Card Monte

Performance

  • Balls share shader materials instead of using unique ones per
  • Fixed lag when bulk selling hundreds or thousands of junk
  • Disabled shadows on lights in Title Screen
  • Disabled some minor shadows in Intro Cinematic
  • Set default max framerate to 120fps
  • Set VSync to ON by default

Note on rare visual artifacts


If you're a Windows user experiencing visual glitches, I recommend going into the launch options on Steam and trying a different rendering device by pasting this line:

--rendering-driver d3d12
More from JOHN GLEEP Playtest

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All news
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