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MythOS PlaytestNewsBeta v1.13 and 1.14
Game update

Beta v1.13 and 1.14

MythOS Playtest · published 30 Jul 2026, 18:30 UTC

All newsPlayers around this dateRead on Steam

🩺 GOD-MODE
Experiment safely: your first God-Mode fix of a session creates a ⏪ "Before God-Mode Edits" restore point in the Load menu.
New skills are never blank — AI-granted skills must arrive complete (description + working ability).
Units "Add Template" scaffold modernized (speed-tag capabilities, no dead fields).

🎲 ENCOUNTERS
The map ENCOUNTER button now truly invents: an INVENT roll has the AI author a brand-new creature card and spawns the group on the spot. Reuse rolls stay instant/no-AI.
Roll toast shows the location's real tags (no more "fitting: 1, a, and").

💸 AI MODELS
Your three model dropdowns are now the ONLY model choice — a leftover hidden setting could silently bill a pricier DeepSeek model on background calls. Auto-deleted at startup.

🐧 LINUX
Crash-proof launching: if the game window can't open, the game continues in a clean browser window — never locked out. mythos_boot.log records what failed; a new build retries the native window once.
Steam-launch crash countered: the game relaunches itself once with Steam's conflicting runtime libraries stripped.
Optional hardware rendering: MYTHOS_GPU=1 %command%. Steam overlay is not supported on Linux.

🖥️ UI
Campaign archive opens instantly and shows your full save names.
Main menu displays correctly at custom UI scales.

⏪ NEW: Backtrack — right-click your message → undo the whole turn (world, AI memory, timeline & chat all rewind; last 3 turns).

💡 NEW: Suggest Actions — stuck? One press, the AI offers 3 grounded options (quest / scene / wildcard). Click to use, edit before sending.

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