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OdinfallNewsUpdate 0.7.0: Skill Tree Overhaul, Daily Runs & More!
Major update

Update 0.7.0: Skill Tree Overhaul, Daily Runs & More!

Odinfall · published 13 Aug 2026, 13:33 UTC

All newsPlayers around this dateRead on Steam

Vikings!

Update 0.7.0 is here, and it's one of our biggest updates yet. This patch focuses on skills, bringing a complete overhaul to character progression, new weapons, daily runs, fresh cosmetics, and plenty of quality-of-life improvements across the game.

Let's dive in 👇

Skill Tree Overhaul 🌳

Each of Odinfall's 8 playable characters has received brand-new unique skills as part of a complete skill tree overhaul.

We've also made stat adjustments across all characters to better support their new progression paths, giving each hero more distinct strengths and playstyles.

There's a lot to experiment with; can't wait to see what builds you come up with!

Level Cap Increased 📈

With the new progression system comes a higher level cap!

  • Maximum level increased from 15 to 30

  • Existing save files will keep their experience

  • This means some players may already find themselves above level 15 when loading an older save

More levels means more skills, more builds, and more ways to become ridiculously overpowered.

Daily Runs Are Here 🏆

Daily Runs have officially arrived!

Compete on a shared seed, test your skills against other players, and see how far you can push your build under the same conditions.

They should work much like they did on the Experimental branch, but with significantly fewer bugs.

New Unlockable Skins 🎨

We've added 2 brand-new skins, both waiting to be discovered somewhere in Act 2.

Happy hunting 👀

New Weapons 🏹

Proton Bow

A new energy-powered weapon that uses the same charge mechanic as the War Hammers.

Charge it up and unleash powerful shots when the moment is right.

Air Cannon

Fire a giant ball of compressed air that explodes on impact, sending enemies flying and causing plenty of chaos.

Polish & Improvements ✨

This update also includes a whole collection of smaller improvements:

  • Lifesteal mod reworked with new visuals and proper damage tracking

  • Teleporter mod now has clearer visuals to show its range and effects

  • New doors for shop and boss floors

  • New Act 2 boss intro animation

  • Homebase visual improvements and polish

  • Added visual help for the selling altar

  • The Forge no longer consumes your weapon when changing your starter weapon

  • Updated credits music in the main menu

Bug Fixes & Stability 🐞

We've fixed a number of issues, including:

  • Shop items no longer cost gold after they've been destroyed

  • Hilda's Seedlings now correctly take damage when hit

  • Fixed an issue where The Forge wasn't updating starter weapons properly

Crash Fixes

We're constantly working to improve Odinfall's stability and performance.

If you encounter any crashes or stability issues, please let us know on the Steam Forums or our Discord server. That's where we're most likely to see your reports and get them fixed quickly.

Roadmap


That's everything for 0.7.0!

This update lays the groundwork for even more build variety and character customization, and we're excited to see what combinations you discover with the new skill trees.

As always, thank you for supporting Odinfall in Early Access and helping us shape the game through your feedback.

See you in the apocalypse,

– The Odinfall Team


Patch Notes 0.7.0

Theme: Skills

GENERAL

  • New and unique skills for all 8 characters with our overhaul to the skilltree. This also comes with some stat adjustments to all characters.

  • Max level is now 30 instead of 15 (Your Exp ammount will stay the same and might therefore you might be a higher level than 15 when starting on an old save).

  • Daily runs are now available. Should work the same as on experimental but with less bugs.

  • 2 new skins both unlocked in act 2.

Smaller changes

  • Lifesteal mod reworked. Now actually stores damage and shows it with new visuals.

  • Added visuals to the teleporter mod to more clearly show the range and what it does.

  • New doors when going to a shop or boss floor.

  • New Act 2 boss intro animation

  • Visual changes to homebase. Mostly polishing.

  • Visual help for selling altar

  • The Forge no longer consumes your weapon.

  • Changed music when opening credits in main menu

WEAPONS

  • Proton Bow

A new fun type of weapon. Uses the same charge mechanic that warhammers have.

  • Air Cannon

Shoots a big ball of air that explodes.

BUGFIXES

  • Fixed an issue where shop items still cost gold even if they got killed.

  • Fixed an issue where Hilda seedlings wouldn't take damage even if they got hit.

  • Fixed an issue where the forge did not change your starter weapon.

Crashes

We are constantly working on improving the game to make it more smooth and accessible to more people. If you get a crash of any kind then please tell us on either steam forums or Discord. That's where we check most often.

More from Odinfall

Other announcements

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