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OdinfallNewsHotfix 0.7.0.1
Game update

Hotfix 0.7.0.1

Odinfall · published 19 Aug 2026, 15:18 UTC · build 24820718

All newsPlayers around this dateRead on Steam

- Added an automatic save that let's you continue your run if the game closes due to a crash. If you do happen to crash you will get a button on the main menu called "continue" instead of "Play"

Note that this feature will not work in daily runs at this time to prevent cheating. - Mushrooms now also has a fixed number of times they can duplicate instead of only a max on screen at all time.

- Stronger explosion skill now doubles damage on all enemies instead of just one.

- Full throttle (Goblin dash) together with overdrive no longer gives permanent max speed.

- Lifesteal no longer crashes the game when applying it on some explosive weapons.

- Loki no longer drops a million weapons when taking damage.

- Pinecone no longer drops oil when taking damage.

- Death/Winscreen now shows 30 as max level instead of 15.

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Game update16 Sep 2026Hotfix 0.7.0.3Fixed an issue where the game slowed down after being paused. · Fixed a crash when using the trident weapon with the homing mod. · Fixed an issue where the Love Yourself skill didn't get applied to the edges of projectiles. · Fixed an issue where weapons got more mod slots by being dropped and picked up again. · It should no longer be possible to break, or reveal, the hidden walls in shop area…Game update28 Aug 2026Odinfall Hotfix 0.7.0.2Midgamesave feature had a problem with looping. This has been corrected. · Weapons now drops with all of their mods attached. A small oversight that let you get infinite stats from mods. · Going in and out of credits in the main menu should no longer crash the game. · The new trickster skins were for some reason not unlockable. We fixed it but you have to beat the act 2 boss again. While on the…Community14 Aug 2026Dev Update Aug 14thHello Vikings! It's been a while since our last dev update, so now that the new patch is out it's time for our next one. Over the year we've been in early access, and even before that, we've gotten a lot of feedback about our skilltree and felt the need to make a change. Our goal was to make the skilltree for each character to be unique and create different playstyles for them as well as make t…