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DUMPLingNewsv1.2.0-260717 Update
Major update

v1.2.0-260717 Update

DUMPLing · published 18 Jul 2026, 01:24 UTC · build 24269016

All newsPlayers around this dateRead on Steam

Changes:

Rotating Bamboo Stick 30 -> Effective Damage

Kebab of Chaos 75 -> Mathf.Max(10, Crit Chance * 3)

Boba Pearl Gun 40 -> Mathf.Max(10, Crit Chance * 3)

Choco Stick Spear 100 -> Mathf.Max(10, Crit Chance * 3)

Corn Kernel Volley 35 -> Mathf.Max(5, Base Damage * 0.5f)

Fried Egg Bomb 120 -> Max HP * 5

Carrot Spiral 20 -> Mathf.Max(5, Crit Chance * 0.8f)

Wasabi Mine Field 60 -> Effective Damage * 3

Sushi Roll Boomerang 40 -> Travel Distance * 8

Hot Pot Bubble 25 -> Max HP * 2

Added Special Damage Text for Rotating Bamboo Stick

Added Special Damage Text for Kebab of Chaos

Added Special Damage Text for Boba Pearl Gun

Added Special Damage Text for Choco Stick Spear

Added Special Damage Text for Fried Egg Bomb

Added Special Damage Text for Wasabi Mine Field

Added Special Damage Text for Spinning Carrots

Added Special Damage Text for Bubbling Hot Pot Ring

Added Special Damage Text for Sushi Roll Projectile

Added Special Damage Text for Corn Pentagonal Fire

Special Damage Text color for Rotating Bamboo Stick #A0AD5D

Special Damage Text color for Kebab of Chaos #D67264

Special Damage Text color for Boba Pearl Gun #E9C4AD

Special Damage Text color for Choco Stick Spear #8C8477

Special Damage Text color for Fried Egg Bomb #E9C474

Special Damage Text color for Wasabi Mine Field #BBCB81

Special Damage Text color for Spinning Carrots #FFC06C

Special Damage Text color for Bubbling Hot Pot Ring #FFAC5F

Special Damage Text color for Sushi Roll Projectile #D1C6B5

Special Damage Text color for Corn Pentagonal Fire #FFE58B

Changed upgrade description for PierceAddsToDamage to "Pierce does additional damage equal to how much pierce you have"

Changed upgrade description for Ricochet to "Upgrading Pierce also upgrades Ricochet, causing projectiles to bounce off to 1 more enemy after hitting"

Effective damage gets damage after all other upgrade effects (Base damage 2 with Double Damage Half Projectiles = 4 effective damage)

Supply Crates:

3 separate weighted upgrade pools to replace the previous single flat pool

Choosing an upgrade category now increases its weight by +0.3, while the other categories decrease by -0.15

Category weights are capped at 2.4 and have a minimum of 0.2, preventing any single category from completely dominating upgrade choices

Upgrade selection now automatically falls back to other available pools if the chosen category has no valid upgrades remaining

Enemy death spawns X eliminated icon based on type of enemy

Added Small_X Prefab

Added Normal_X Prefab

Addedd Large_X Prefab

Temporarily disabled realistic rain screen effect, critical bug found

Rain max time between switch -> 70

Rain min time between switch -> 40

Added Skills Panel:

Skills open key bind None -> E

Scroll field with text displaying each current skill

Mid-Game enemy Strong Floatling Damage 2 -> 3

Late-Game enemy Strong Dumpling HP 1600 -> 2400

Added Miniboss 1 at 75s, 1000 HP

Added Miniboss 2 at 400s, 80000 HP

Bug Fixes:

Fixed bug where basic enemy Dumpling would spawn with 3 HP instead of 4 HP

Fixed bug where players could get multiple upgrades points from one enemy

Fixed bug where game would resume if upgrades panel was open during a lootbox selection menu

More from DUMPLing

Other announcements

All news
In-game event6 Sep 2026v2.1.0-260906 UpdateChanges: ENEMIES: Added 3 new enemy types: Dasher periodically winds up, displays a red warning line, then rapidly dashes toward the player. Exploder chases the player, stops within range, grows/pulses during a wind-up, then explodes and damages the player and nearby enemies. Lurker hides and becomes untargetable, moves closer while invisible, then fades in, fires a projectile, and disappears a…Major update6 Sep 2026v2.0.0 UpdateChanges: UI Graphics Change (Image to striped background) in scenes: Settings (collection) Credits (credits) Character Selection (freeplayCharSelector) UI Menu Redesign UI Scenes merged (3) Removed character unlock system Changed Scroll Sensitivity for Skills Tab 1 -> 15 Changed Bloom Calculation method in Enemy.cs Changed Bloom Dirt Texture none -> Jelly Changed Bloom Intensity 7 -> 5 Changed…Game update27 Aug 2026v1.2.2 PatchChanges: Reworked campfire prefab and configured settings Added Seed Generation to environment, 9 prefabs changed (Seed PRIVATE) Added Archives Section in Main Menu Added Archives Scene Removed Damage Rush Mode Section in Main Menu Realignment for Main Menu UI buttons Configured performance optimization Configured physics calculation Cleaned up internal folder(s)