
Hello everyone.
Update 1.0.3+1 for Three Kingdoms Classic has been released.
This update focuses on adding a new tutorial scenario and Battle Training so that new players can more easily learn the flow of the game. This version also introduces macOS support, and we have improved several issues that could affect gameplay flow based on player reports.
The main changes are as follows.
A new tutorial scenario has been added.
Added a beginner-friendly scenario set during the Yellow Turban Rebellion of 184.
Players can follow Liu Bei’s rise and learn the basics of early faction management and battle flow.
The scenario is designed to guide players naturally through basic progression, major commands, and entering battle.
The guidance flow has been improved so that new players can more easily understand the main systems.
After completing the tutorial guidance, players may continue playing the Yellow Turban Rebellion scenario if they wish.
Due to the nature of the early 184 setting, some areas on the map remain vacant. If you have suggestions or feedback about this part, please feel free to share them.
Battle Training has been added.
Added Battle Training, where players can practice different battle types.
In the current version, field battles and siege battles are supported.
Players can practice battle flow and command selection separately from the main campaign.
Additional battle types will be supported gradually in future updates.
macOS support has been added.
Starting with this version, Three Kingdoms Classic can also be played on macOS.
The macOS version can be installed and launched through Steam, just like the Windows version.
As this is the first macOS release, unexpected issues may occur depending on the environment.
If you encounter launch or display issues, please report them with your macOS version and device information.
Battle guidance and battle UI have been improved.
Added battle command card previews and improved command matchup information in tooltips.
Major bugs have been fixed.
Fixed an issue where officers discovered or recruited during play could return to an undiscovered state after saving and loading in some scenarios.
In particular, this affected officers such as Sima Yi and Sima Lang in the 191 scenario, where officers originally belonging to the undiscovered officer pool could be incorrectly reverted during loading after being discovered or recruited.
Adjusted the field battle “Regroup Forces” command so that it is only available in the intended formations.
Reduced cases where siege technique effects could cause excessive wall damage in certain situations.
Fixed an issue where, after deposing the Han emperor and choosing the Han state name, the Han court could still appear to remain active.
Fixed an issue where high office grants under the Han court preservation regency route could be applied differently from the actual authority level.
Fixed an issue where the ruler holding a king title could appear as a candidate in the imperial clan enfeoffment list.
Visual presentation and usability have been improved.
Refined the layout and text flow of officer speech bubbles.
Adjusted officer portrait size and border presentation in domestic, diplomacy, recruitment, and military support screens.
Improved the flow of the appointment selection window, advisor speech bubbles, Han imperial aid confirmation, and officer information checks.
Added stage-based artwork for research cards and visual effects for research completion.
Added siege battle illustration assets for the Jiaozhou region and some additional battle presentation assets.
Officer death records are now added to the recent events list, making it easier to track changes in the war situation and officer status.
This update focuses on lowering the early entry barrier through the new tutorial scenario and Battle Training, while also improving overall gameplay stability.
Many of the fixes and some of the added content in this update were confirmed and reflected based on actual player reports. Thank you to everyone who sent detailed feedback.
Since launch, we have been prioritizing confirmed issues and improvement suggestions. We will continue to respond as quickly as possible to issues that directly affect gameplay flow and save stability.
Thank you for playing and sharing your feedback.