
Hello everyone.
Update 1.0.2+1 for Three Kingdoms Classic has been released.
The biggest addition in this update is custom officers and new faction play.
Players can now create their own officers and use them in campaigns and new faction play. Created officers are also preserved in saves, loads, and replay records. When starting as a new faction, the faction’s map color is also saved and maintained after loading.
The main changes are as follows.
Custom officers and new faction play have been added.
Added a custom officer feature that allows players to create and manage their own officers.
Created officers can be used in new games and new faction play.
Custom officer names, abilities, gender, portraits, traits, and basic narrative information are reflected in the campaign.
Custom officer information is preserved in saves, loads, and replay records.
When starting as a new faction, the generated faction’s map color is saved and maintained after loading.
Added male and female portrait assets for custom officers.
Available traits during custom officer creation now vary depending on the officer’s total ability score.
City information and forecast tooltips have been improved.
Added forecast tooltips for key values in the city detail panel.
Players can more easily check the reasons behind changes in economy, agriculture, public order, logistics, morale, food, manpower, and troops.
Additional explanations have been added so that players can better understand not only current values, but also why upcoming changes may occur.
Faction policies and domestic balance have been adjusted.
Added the Military Expansion policy and the Logistics Maintenance policy.
Large factions can now manage front-line maintenance and supply burdens through policies.
Policy costs and effects now scale more naturally as a faction grows.
Office maintenance costs in Standard mode have been reduced so that early and mid-game finances are not overly constrained.
Deployment, battle, and operation UI have been improved.
The attack formation screen now shows officer traits that affect battle more clearly.
Major progression issues have been fixed.
BGM and sound effect volume settings are now preserved after restarting the app.
Fixed an issue where siege command buttons could become locked when an open-field victory led directly into a siege battle.
Fixed an issue where a completed battle screen or status effect popup could remain after battle ended.
Fixed an issue where command UI could become locked when final ending conditions and battle interactions overlapped.
Fixed an issue where major commands and domestic menus could be incorrectly disabled when no city was selected.
Fixed an issue where the command menu could appear locked after a faction policy dialogue had closed.
Fixed an issue where life-extension treatment events could remain for officers who were already dead, departed, or fully treated.
Fixed an issue where the result dialogue for automatic officer reassignment could be delayed or missing.
Fixed an issue in the Han court preservation route where regency title grants could remain as repeated candidates.
Reduced cases where reincarnated officer reveals could show the same portrait repeatedly within the same reveal group.
This update adds custom officers and new faction play, while also focusing on making city management and operation flow easier to understand.
Since launch, we have been moving quickly to reflect issues and improvement suggestions as they are found. We ask for your understanding regarding the frequent updates.
There are still areas to improve, but we are reading your feedback as carefully as possible. We will continue refining the game so that it becomes more stable and more enjoyable.
Thank you for playing and sharing your feedback.