
Hello everyone.
Update 1.0.1+2 for Three Kingdoms Classic has been released.
This is a minor update focused on improving battle flow, siege battle AI, some officer data, UI usability, and final ending-related issues.
The main changes are as follows.
Officer traits have been added and adjusted.
Unique traits or battle traits have been added to some major officers.
As a representative example, Dong Zhuo has received a new unique trait, Tyrant.
When Dong Zhuo participates in battle as the commander or a deputy officer, this trait affects enemy morale damage, retreat pursuit losses, and pursuit capture chance.
Siege battle AI has been improved.
The tendency for AI to repeat certain commands during siege battles has been reduced.
Depending on wall condition, morale, and the battle situation, the AI now selects siege, defense, standard attack, and disruptive actions more flexibly.
Officer data and ability balance have been adjusted.
Some officer abilities and data balance have been adjusted.
Xiahou Dun’s War value has been reviewed and updated.
An issue where late Wu officer data was applied differently from the intended settings has been fixed.
Some officer ability distributions have also been cleaned up.
UI and control usability have been improved.
Major command menus can now be used more naturally even when no city is selected.
Small window mode at FHD or lower resolutions has been adjusted to work properly.
Final ending-related issues have been fixed.
An issue where the control flow of the final ending screen could become misaligned in certain situations has been fixed.
The process leading to the ending screen after the final battle or post-battle handling has also been reinforced for better stability.
This update is not focused on large new content additions. Instead, it focuses on refining battle and siege battle flow while reducing display and control issues that could interfere with play.
We apologize for the frequent updates shortly after launch.
At this stage, we are quickly reflecting issues and feedback found during play based on priority. We will continue to proceed carefully, focusing on stability and meaningful improvements so that frequent changes do not cause unnecessary inconvenience.
Thank you for playing and sharing your feedback.