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Hex Tower BoogieNewsReward screen overhaul, trophy challenges & a cleaner top bar
In-game event

Reward screen overhaul, trophy challenges & a cleaner top bar

Hex Tower Boogie · published 18 Jun 2026, 14:48 UTC

All newsPlayers around this dateRead on Steam

Reward screen

  • Overhauled. Cards animate again, fit the screen cleanly with the pick button inside, and now show only what each card improves over its Common version. The whole screen is properly localized (English, German and more).

Challenges & levels

  • New trophy challenges across many levels — solo-tower, tower-less, no-selling, speedrun, flawless, make-'em-enrage and more. Extra goals worth chasing.
  • Level 1 polish. The tutorial now waits until you actually place your Tower (instead of ticking off on the pre-built ammo line), and the wave-3 jumpers arrive one at a time instead of in a pack.

Look & feel

  • Reworked top bar: each spawner gets its own wave card with live kill progress, neatly stacked in columns; the redundant base-HP chip is gone (your base HP already shows on the planet).
  • Building names and descriptions are now localized.
  • Smoother performance: the animated top bar is much lighter every frame.

End of a run

  • A win celebrates with quick wishlist and Discord links; a loss opens a tidy feedback box right beside the result — now with one-click Add-to-Wishlist and Join-the-Discord buttons built right in.


Thanks for playing — feedback is always welcome!

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