Time for the first big update! We hope you're enjoying the game so far (and if you didn't, maybe this update will help!). Remember to let us know what you think on discord, or by using the in-game feedback button :D
Additions:
- Added pufferfish to the shallows
- Awoke the sleeping eel in the Kelp Forest
- Added new mechanic - Oxygen! If you run out you'll go unconscious, so be careful.
- Re-enabled pressure and added depth to the UI
- Added engine and propeller upgrades (we'll tweak the numbers over the next couple of days)
- Added custom app icon 🦀
- Added an effect for drinking coffee. It's mostly cosmetic right now.
- Added a level at the bottom (see if you can reach it!)
- Added quests to the pause screen
Fixes:
- Zip has zapped her last zee (changed voice for Zip)
- You can no longer queue infinite voice lines with the seashell phone
- Fixed an issue where you could go into debt when buying submarine upgrades
- Made repair scrap come with across level transitions
- Overhauled the pause screen UI
- Added missing collisions in the shipyard and fixed some stuck spots
- Removed the extra closet stuck in the walls
- Made it possible to retract the harpoon at any time (so it shouldn't get stuck anymore - just while we figure out what it gets stuck on!)
- Fixed the bolt maker
- Made a lot of new bugs and then fixed them, too
- Made the game save more often (you'll still lose your stuff if you quit mid-dive)
- Fixed weird collisions at the ferryman's office
- Made the collisions on shipwrecks tighter
- Made the harpoon actually shoot at the aim dot. Revolutionary, I know
- Reset vending machine prices when you return to the lobby
- Increased the size of the area around the submarine on spawn in-mission
- Swapped the "exit" and "dive" icons because they somehow got switched around
Known issues:
- The shop UI broke. We're fixing it asap.
- Text is skipping too fast
- We're still working on quest rewards