Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Noble LegacyNewsNoble Legacy - Patch 0.1.62084
In-game event

Noble Legacy - Patch 0.1.62084

Noble Legacy · published 5 May 2026, 17:33 UTC

All newsPlayers around this dateRead on Steam

Greetings Lords & Ladies,

We’re making major improvements to crafting and production to create a more reliable, predictable, and intuitive experience across your entire settlement.

Right now, some jobs (like Woodcutters) can outperform others simply due to how often AI must move, gather, and process resources. This has created uneven production chains where basic materials become abundant while advanced goods can bottleneck.

This update focuses on simplifying production flow, reducing unnecessary worker tasks, and making your settlement feel far more reliable day-to-day.

Alongside these production improvements, this update also includes major fixes to quests, combat, UI, optimization, and overall game stability.


Highlights

  • Crafting is faster, smoother, and far more reliable across all production chains

  • Major reduction in production bottlenecks (Smelter → Blacksmith → etc.)

  • Porters no longer interrupt active crafting jobs

  • Improved job balance across underperforming professions

  • Better resource flow throughout your settlement

  • Quest fixes including Hardwin the Hermit

  • Combat improvements and new creature audio

  • UI improvements and clearer resource tracking

  • Performance optimizations and visual polish updates

Simplified Resource Flow

The resource flow has been overhauled. Previously, crafting benches contained their own input storage. We are doing away with this, and shifting resources to be deposited to each crafting buildings unique storage build part. Crafters now pull resources directly from the Storehouse or from their unique storage.

  • Input storage has been removed from crafting buildings

  • Eliminates resource conflicts between workers

  • Removes unnecessary micromanagement

  • Improves consistency across all production chains

More Efficient Crafting

Workers now gather larger batches of materials per trip.

  • Crafters can retrieve up to 20x materials at once

  • Fuel is automatically handled by crafters

  • Fewer trips means faster production

  • Advanced production chains should stall far less often

Improved Porter Behavior

Porters now behave far more efficiently.

  • Porters no longer pull materials from active crafting stations

  • Increased carry capacity improves delivery efficiency

  • Porters now retrieve finished goods from output storage only

Better Job Balance

Several underperforming professions have been adjusted to create more reliable output across your kingdom.

This should help prevent situations where raw resources pile up while refined goods struggle to keep pace.

Clearer Visual Feedback

We’ve updated visual communication for production buildings.

  • Resource piles better reflect what is being stored

  • Example: Log piles now visibly include planks and firewood


Bug Fixes & Improvements


Quests

  • Fixed Hardwin the Hermit appearing multiple times in the Ledger

  • Fixed quest progression issues

  • Fixed quest completion failures after loading saves

  • Improved quest tracking reliability

  • Fixed duplicate Hardwin quest character issues

  • Hardwin now properly participates in combat encounters

  • Logger requirements now properly trigger quest progression

  • Silent events no longer appear in the Ledger

  • Events already in progress will no longer reappear incorrectly

  • Improved event save/load reliability

  • Extortion events are now better differentiated from bandit raids

Combat Improvements

  • Added new creature hit, damage, and death audio

  • Improved combat audio responsiveness

  • Improved player and enemy damage voice reactions

  • Fixed combat aiming issues

  • Improved creature combat responsiveness

  • Creatures now properly unequip weapons after combat

  • Fixed bandit disengagement issues

AI Improvements

  • Workers now gather materials in larger batches instead of constant trips

  • Fixed workers reserving incorrect resources

  • Improved task assignment reliability

  • Fixed researchers becoming stuck when no research was available

  • Improved villager inventory behavior

  • Villagers now keep warm clothing equipped longer during cold weather

  • Improved visitor pathing behavior

  • Improved AI behavior resets

UI Improvements

  • Improved resource tracking visibility

  • Added better Kingdom Status tooltips

  • Fixed building upgrade refresh issues

  • Improved storage clarity

  • Updated icons and interface elements

  • Fixed item drop issues

  • Players can now cancel item drops by selecting 0

Building Fixes

  • Fences now only snap to foundations and floors

  • Fixed fishing jetty smart object issues

  • Fixed kingdom banner placement affecting city boundaries

Visual Improvements & Optimizations

  • Updated combat hit effects

  • Improved block audio and particles

  • Updated foliage wind & interactive behavior

  • Optimized foliage wind & interactions

  • Improved foliage interaction responsiveness

  • Updated water optimization for lower settings

  • Fixed Baron Osric visual issues

  • Optimized various UI elements.

  • Reduced unnecessary AI tasks

  • Improved NPC batching performance

  • Reduced simulation costs on distant NPCs

  • Improved event loading performance

  • Optimized async loading systems

  • General production stability improvements

More from Noble Legacy

Other announcements

All news
Community9 Sep 2026Early Access Roadmap UpdateGreetings, Nobles! Today we're putting dates on the next stretch of Early Access - four updates between now and the end of November, what's in each one and when it lands. The first step is already done. The August 31st patch brough performance and memory improvements plus bug fixes, and it's the first entry on the same schedule as everything below. Ranged & Interface Update - September 18 · Ran…Game update2 Sep 2026Quick Bug FixGreetings Nobles, Small update today to knock out a couple of bugs you've reported. Here's what's fixed: Bug Fixes • Ctrl + Scroll — Fixed an issue where holding Ctrl and scrolling didn't behave as expected. • Item Transfers — Fixed an issue where transferring items between inventories could fail or produce unexpected results. Thank you to everyone who continues submitting bug reports and feedb…In-game event31 Aug 2026Performance and Bug FixesPerformance & Bug Fixes Optimization · Optimized memory usage for improved game stability and overall performance. Bug Fixes · Resolved critical softlocks when speaking with town NPCs and fixed movement locks after closing conversations. · Fixed dialogue click registration (no more snapping cursors) and restored full camera zoom while placing decorations. · Cleaned up main menu alignment, fixed…