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Demon Ark: Idle RPGNewsUpdate 1.2.5
In-game event

Update 1.2.5

Demon Ark: Idle RPG · published 7 Oct 2026, 04:46 UTC · build 25751745

All newsPlayers around this dateRead on Steam

Update 1.2.5 is now available on Steam.

You can also read previous patch notes in-game: open Settings and select “Update Notes”.

Rebirth Power Presets

• Assign different Rebirth Powers to each equipment preset. Switch equipment and powers together for farming, raids, and other builds.

• Added a preset switch at the top right of the Power screen. Switching here also changes the equipment preset.

• Your existing power allocation remains in Preset I.

• Presets II and III use Preset I's powers until you invest points in them. Once configured, only that preset's own allocation applies.

• You can allocate your full power point total independently in each preset. Spending points in one does not reduce the points available in another.

• Clearing all investments in Preset II or III makes it use Preset I's powers again.

Swordsman Line: Focused Strike Rework

• Previously, consecutive attacks against the same target increased damage to that target. The effect is now a stacking final-damage buff on the unit itself.

• Changing targets no longer removes all stacks. The remaining stacks also apply against the new target.

• Repeatedly attacking the same enemy builds stacks. Attacking another enemy while the marked target is alive removes 1 stack and moves the mark to the new target.

• Moving to another enemy after the marked target falls does not remove your existing stacks.

• In normal dungeons, surviving units retain stacks into the next battle. Raids start at 0 stacks, and stacks are lost when the unit falls.

• Attacks made at maximum stacks gain 10 percentage points of critical chance.

• Battle icons now show the marked target and maximum-stack state.

Gale, Tempest, and Sylphid Improvements

• Reduced Rapid Fire's damage penalty.
- Gale: remains at 50%
- Tempest: 48% → 45%
- Sylphid: 45% → 40%

• Gale, Tempest, and Sylphid gain 10% base normal-attack power. This also applies to normal-attack retriggers, extra hits, and counterattacks.

• The existing effect that retriggers normal attacks and skills once is unchanged.

Engraving and Battle Reward Fixes

• Rage Stack: fixed the ATK and Magic bonus remaining after stacks were cleared at the end of battle.

• Death Shield: changing equipment in battle no longer resets its once-per-battle limit. It does not activate when a unit falls to traps or damage over time during exploration.

• Weakness Trace: stacks now change based on main-target hits. Fixed splash damage, area attacks, and Starcloud Sword's additional magic damage changing stacks separately.

• Resonance Delay: fixed differences between offline and real-time battles in when stun or silence cancels the activation.

• Heal Amplify: now applies correctly when a unit that was fallen at battle start is revived during battle.

• Guardian Oath: summons are no longer selected as the protected target.

• Steady Breath: taking damage while silenced no longer grants mana.

• Weakness Trace, Armor Shred, and Magic Rift now recognize hits correctly even when a shield absorbs all damage.

• Reward effects such as EXP and drop-rate bonuses now use the equipment and engravings equipped when battle rewards are settled. Real-time and offline battles use the same rule.

• Aligned engraving descriptions with their actual behavior and improved unnecessary activation logs and some status icons.

Starcloud Sword and Equipment Descriptions

• Starcloud Sword's additional magic damage now shares the physical hit's critical result.

• The battle log identifies its damage as additional magic damage.

• Clarified that this damage is part of the same normal attack, not a separate hit.

• Clarified how Double-String Bow's extra hits interact with counterattacks, thorns, and area normal attacks.

Growth Information and UI

• After a reborn unit fills the entire level-80 EXP interval, its EXP display shows progress toward the next power point.

• Level-80 units that have not reborn display MAX for EXP.

• Victory logs now show the EXP actually awarded to each unit.

• Clarified Balanced Training's recipient as the lowest-level ally.

• Equipped slots in unit details, Barracks, and formation screens show equipment tier instead of E. Storage's equipped markers and tier-display settings are unchanged.

• Fixed being forcibly moved to the Castle tab when a raid ended.

• Renamed the Laboratory's summon trait chance entry to clarify that it is the chance of having a trait when summoned.

Help and Shop Information

• Reorganized Help into Getting Started, Growth and Formation, Equipment and Items, Raids, Battle Rules, and Account and Data.

• Expanded answers about summoning and traits, saved formations, equipment and power presets, sealed equipment, spirits, and transferring data between devices.

• Added the official-release coupon and instructions to Help.

• Google Play product prices now display in the local currency provided by the store.

• Added a wallet-currency conversion notice to non-Korean Steam shop screens.

Thank you.

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