
Update 1.2.5 is now available on Steam.
You can also read previous patch notes in-game: open Settings and select “Update Notes”.
• Assign different Rebirth Powers to each equipment preset. Switch equipment and powers together for farming, raids, and other builds.
• Added a preset switch at the top right of the Power screen. Switching here also changes the equipment preset.
• Your existing power allocation remains in Preset I.
• Presets II and III use Preset I's powers until you invest points in them. Once configured, only that preset's own allocation applies.
• You can allocate your full power point total independently in each preset. Spending points in one does not reduce the points available in another.
• Clearing all investments in Preset II or III makes it use Preset I's powers again.
• Previously, consecutive attacks against the same target increased damage to that target. The effect is now a stacking final-damage buff on the unit itself.
• Changing targets no longer removes all stacks. The remaining stacks also apply against the new target.
• Repeatedly attacking the same enemy builds stacks. Attacking another enemy while the marked target is alive removes 1 stack and moves the mark to the new target.
• Moving to another enemy after the marked target falls does not remove your existing stacks.
• In normal dungeons, surviving units retain stacks into the next battle. Raids start at 0 stacks, and stacks are lost when the unit falls.
• Attacks made at maximum stacks gain 10 percentage points of critical chance.
• Battle icons now show the marked target and maximum-stack state.
• Reduced Rapid Fire's damage penalty.
- Gale: remains at 50%
- Tempest: 48% → 45%
- Sylphid: 45% → 40%
• Gale, Tempest, and Sylphid gain 10% base normal-attack power. This also applies to normal-attack retriggers, extra hits, and counterattacks.
• The existing effect that retriggers normal attacks and skills once is unchanged.
• Rage Stack: fixed the ATK and Magic bonus remaining after stacks were cleared at the end of battle.
• Death Shield: changing equipment in battle no longer resets its once-per-battle limit. It does not activate when a unit falls to traps or damage over time during exploration.
• Weakness Trace: stacks now change based on main-target hits. Fixed splash damage, area attacks, and Starcloud Sword's additional magic damage changing stacks separately.
• Resonance Delay: fixed differences between offline and real-time battles in when stun or silence cancels the activation.
• Heal Amplify: now applies correctly when a unit that was fallen at battle start is revived during battle.
• Guardian Oath: summons are no longer selected as the protected target.
• Steady Breath: taking damage while silenced no longer grants mana.
• Weakness Trace, Armor Shred, and Magic Rift now recognize hits correctly even when a shield absorbs all damage.
• Reward effects such as EXP and drop-rate bonuses now use the equipment and engravings equipped when battle rewards are settled. Real-time and offline battles use the same rule.
• Aligned engraving descriptions with their actual behavior and improved unnecessary activation logs and some status icons.
• Starcloud Sword's additional magic damage now shares the physical hit's critical result.
• The battle log identifies its damage as additional magic damage.
• Clarified that this damage is part of the same normal attack, not a separate hit.
• Clarified how Double-String Bow's extra hits interact with counterattacks, thorns, and area normal attacks.
• After a reborn unit fills the entire level-80 EXP interval, its EXP display shows progress toward the next power point.
• Level-80 units that have not reborn display MAX for EXP.
• Victory logs now show the EXP actually awarded to each unit.
• Clarified Balanced Training's recipient as the lowest-level ally.
• Equipped slots in unit details, Barracks, and formation screens show equipment tier instead of E. Storage's equipped markers and tier-display settings are unchanged.
• Fixed being forcibly moved to the Castle tab when a raid ended.
• Renamed the Laboratory's summon trait chance entry to clarify that it is the chance of having a trait when summoned.
• Reorganized Help into Getting Started, Growth and Formation, Equipment and Items, Raids, Battle Rules, and Account and Data.
• Expanded answers about summoning and traits, saved formations, equipment and power presets, sealed equipment, spirits, and transferring data between devices.
• Added the official-release coupon and instructions to Help.
• Google Play product prices now display in the local currency provided by the store.
• Added a wallet-currency conversion notice to non-Korean Steam shop screens.
Thank you.