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Around UsNews[1.6.1] Zombie & Economy Update!
In-game event

[1.6.1] Zombie & Economy Update!

Around Us · published 13 Sep 2026, 18:05 UTC · build 25281089

All newsPlayers around this dateRead on Steam

Survivors!
Patch v161 is officially live! This update delivers a massive overhaul to the in-game Shop system, nearly doubling the item catalog with brand-new firearms, melee weapons, deployables, and roulette cards. We've also introduced dynamic price scaling, team-aware starting upgrade drafts, shiny Rune Fragment loot, and heavy multiplayer performance optimizations!

New End Game Types & Resolution Flow


We’ve completely reworked match resolution and introduced the dedicated Helicopter Extraction endgame type:

  • Helicopter Extraction (New): Escaping via the extraction chopper now resolves as its own distinct game end type. Features slow-motion departure cinematics and awards a +10% SOS Coin Extraction Bonus!
  • Retreat & Last Stand: Cleanly distinguished from voluntary retreats (giving up via Pause menu) to heroic final stands.

Massive In-Game Shop Overhaul (29 ➔ 56 Items!)


The shop card pool has expanded from 29 to 56 items, giving you far more tactical flexibility during matches:

  • 10 Firearms Added to Shop: Add weapons like the Sniper Rifle, Heavy Assault Rifle, Burst Assault Rifle, Revolver, Grenade Launcher, and Blue Flamethrower, to the shop.
  • 7 Melee Weapons Added to Shop: You can now purchase and properly equip melee weapons directly from the shop—including the Wooden Club, Spiked Bat, Metal Bat, One-Handed Sword, Halberd, Two-Handed Sword, and the colossal Big Arms!
  • 8 Traps, Throwables & Summons: Secure your perimeter with Electric Traps, EMP Mines, Metal Spikes, Golem Summons, and the colossal Tier-2 Red Bomb.
  • Utility Cards: Buy Upgrade cards or even Roulette Cards in the shop.

Dynamic Shop Price


To prevent endless spamming of single items and balance late-game economies, items now scale in price based on how many times you purchase them in a single match:

  • Low-Tier Items : +1 cost every 3 purchases.
  • Mid-Tier Items : +1 cost every 1 purchase.
  • High-Tier Items: +2 cost every 1 purchase.

First Upgrade Draft


Starting your build just got much smoother and less RNG-dependent:

  • Team-Aware Damage Draft: The very first upgrade draft now guarantees a damage upgrade matching a weapon your squad already owns.
  • Guaranteed Survival Utility: Your first offer always features at least one survival choice (Health, Armor, Movement Speed, or Dash).
  • Full Visibility & Early Melee Damage: All opening cards are revealed from the start, and basic Melee Damage is now unlockable at Level 0!
  • Early Upgrade Cards: Upgrade Cards now unlock earlier (Unlock #3 instead of #6) with tuned drop weight.

Combat & Loot

  • Rune Fragment Collectibles: Collect new Rune Fragments dropping across the map with refreshed visual sparkle and corrected drop rates.
  • Red Bomb Completed: Features new UI icons, flying projectile visuals, and an ominous ground warning decal before detonating massive AOE damage.
  • Electric Weapons Buffed: Improved chaining consistency on the Shock Gun and Electric Trap.

Grab your squad, check out the new things, and see how long you can survive!
Don't forget to drop your feedback in our Discord or the Steam Community Hub!

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