Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Around UsNews[1.6.0] Weapon Frenzy Update!
Major update

[1.6.0] Weapon Frenzy Update!

Around Us · published 27 Aug 2026, 16:33 UTC · build 24975459

All newsPlayers around this dateRead on Steam

The 'Loot Box' era is over. The 'Mountain of Guns' era is HERE!

After a long time in development, Update 1.6.0 is finally live. We've refined everything: faster zombies, world-spawned loot, and more ways to blow things up. Stop upgrading—start shooting!

General Gameplay Update

  • Gameplay objective change: Added Extraction style of game play

    • Add option to retreat / extract during battle (If retreat (survive back), get all reward. If lose/all die, get just some reward) --- Helicopter..

    • Also spilt skill upgrade and roulette to upgrade at terminal. (Instead of force upgrades)

  • Add new survival mechanics: Electricity

    • Tower now require electricity and toggle to use (Not auto working anymore)

    • Add electricity objects such as light bulb, generator, battery screen, etc..

    • When the power goes out, something you fear might happen...

  • Add new NPC: The Agent. Helicopter / Terminal assistant.

  • Add new loot type: Weapon, Ammo Box

    • Weapon: Now instead of picking random item from yellow gift, Player now can see loot weapon icon.

    • Ammo Box: Refill all current holding weapons. (Refill 3 at most)

  • Add tier to weapons and rescale in-game weapon unlocking score according to new tier weapon system

  • Add new super cards:

    • Triple luancher / Triple throwable (New cards according to new upgrade system)

    • Fan - create slash wind projectile when attack using melee

  • Add new melee weapons for drop: Sword, Greatsword, Haberd, Big Arm, Guardian

  • Rework weapon inventory: Now payer can keep upto limited amount of weapon, instead of unimited (Reduce confusion when switching weapon on stressful situation)

  • Now alive player can resurrect friend by walk into gravestone.

  • Boss zombie now drop chest on death and give tons of items

  • Now player can received perk books from boss chests.

  • Player now has 50% chance to drop items on death.

  • Change main zombie item drop from coins to zomballs (Greenballs)

  • Rename "Greenball" to "Zomball"

Weapon/Player Balance Update

  • Rework Light beam skill. Now player will move at light speed.

  • Rework most weapon upgrade card, now upgrade weapon by its tag / type. (Also with supercards)

  • Sightly increase dash range

  • Reduce max camera view point

  • Now gun weapons not automatically switch when out of ammo.

  • Increase charged rpg explosion damage from 95 to 120

  • Bolt now can stick / stack on enemy body (IF not die in 1 hit)

  • Landmine now has little delay before explode, and now can be trigger by anyone.

  • Improve rotation speed for most light weapons.

  • Improve melee weapon animation attacks. (Feel more impactful)

Zombie Balance Update

  • Improve zombie AI to surround payer instead of just follow payer

  • Reduce zombie amount of normal wave,

  • Increase zombie amount in elite / boss wave. (5x and 10x waves)

  • When payer is too far, now boss zombie can boost its speed.

  • Increase most zombie speed, increase in game pacing.

  • Improve centipede zombie boss AI.

  • Roller/Spinner zombie now not hitting zombies.

  • Increase big stone damage.

  • Rebalance wave zombie spawn and duration.

  • Zombies now retreat when over limit wave duration.

Map Update

  • Improve loot spawning mechanic: Spawn more when less loot on map.

  • Rework highway map, zombie now come only 1 way.

  • Add electricity objects to maps.

Visual Update

  • New UI for room lobby and in-game screen.

  • Bosses now roar very oud on start boss wave.

  • Add new mainmenu background image.

  • Add shooting animation.

  • Add give up / retreat animation.

  • Add damage taken animation and screen visual effect.

  • Improve shoot effect of RPGs, sniper rifle, shotguns.

  • Add zombie/trap dead body ragdoll.

  • Improve loot spawn animation.

  • Improve / change most user interfaces.

  • Improve most icon graphics.

  • Improve camera movement.

  • Improve visual by adding tilt shift blur (toy-like effect).

  • Improve win / lose screen.

  • Add cutscenes.

  • Add explosion ground mark.

Quality of life Update

  • Improve player shooting control, feel better when run and shooting.

  • Now show team member list on top-left.

  • Add player notifier icon when off screen.

  • Add combo hit system.

  • Improve mouse aiming control.

  • Add NPC dialogues.

Bugfixes

  • Fix unexpected auto attack when payer switch weapon due to out of ammo.

  • Fix minor issues

Thanks for playing—and helping us shape what comes next.

More from Around Us

Other announcements

All news
In-game event13 Sep 2026[1.6.1] Zombie & Economy Update!Survivors! Patch v161 is officially live! This update delivers a massive overhaul to the in-game Shop system, nearly doubling the item catalog with brand-new firearms, melee weapons, deployables, and roulette cards. We've also introduced dynamic price scaling, team-aware starting upgrade drafts, shiny Rune Fragment loot, and heavy multiplayer performance optimizations! New End Game Types & Reso…Community6 Sep 2026Dev Note: Classic Wave Survival Returns in v1.6.1Dev Note: Bringing Back Classic Wave Survival in v1.6.1 Hi everyone, Since launching v1.6.0, we’ve received a lot of thoughtful feedback — especially from those of you who’ve been playing since v1.5. Many of you felt that the game shifted too far toward an extraction shooter, making the helicopter feel mandatory rather than optional. We hear you, and we’re truly sorry for the confusion! Our goa…Community5 Jun 2026Upcoming update: 1.6.0Hello Survivors! It has been a while—over months, to be exact! We know it has been quiet on our end, but we haven't been idle. The SCF team has been hard at work behind the scenes, and we are thrilled to officially announce that Update 1.6.0 is coming soon! We wanted to make sure our next update brought meaningful changes, fun new content, and the chaotic co-op energy you love. Up to 6 players…