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CircuitVeil PlaytestNewsCircuitVeil 0.3.165
Game update

CircuitVeil 0.3.165

CircuitVeil Playtest · published 22 Aug 2026, 23:13 UTC

All newsPlayers around this dateRead on Steam

Build Menu

  • Opens as a near-full fabrication bay.
  • The print bed shows the job at the head of the queue, not whichever recipe you are browsing.
  • Feedstock nozzles fire a thin laser into the bed while that job runs.
  • Top-right: QUEUE N/25 plus a five-slot rail of the next crafts.
  • Hold-to-queue, per-recipe Clear, and structure craft-then-place are unchanged.


Early power

  • Solar Power Plant: 6 Iron Plate, 20 Lunarcrete (was 10 / 30). Copper Wire and Circuit stay the same.


Fixes

  • Building owner #tag only appears when two players share the name.
  • World-map hover boxes grow with the text, so N chunks away stays inside the panel.
More from CircuitVeil Playtest

Other announcements

All news
Game update27 Aug 2026CircuitVeil 0.3.172ADDED · Tech Tree now uses the Build Menu workbench look, with lasers on the links and pathway cards dropping in one by one. · Uranium Enrichment Facility glows amber while ore is loading and green while a batch is running. FIX · A warehouse feeding a transfer machine auto-picks the filter when it only holds one valid type, so the Enrichment Facility no longer sits on No Input. · Transfer filte…Game update25 Aug 2026CircuitVeil 0.3.170ADDED · Inventory, Robot Frame, Settings, and Quest Log now share the Build Menu's workbench look. Robot Frame shows a live loadout inspector. · Settings Quality now has real 2D MSAA (Off / 2x / 4x / 8x). FIX · Advanced Drill recipe now lists 8 power per tick (was still saying 5). · Menu music keeps playing through single-player and multiplayer screens, then fades when you enter a world. · Ques…Game update25 Aug 2026CircuitVeil 0.3.169Godot Update · Client now runs on Godot 4.7.2. SpacetimeDB Update · Worlds now run SpacetimeDB 2.8.2.