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CircuitVeil PlaytestNewsCircuitVeil 0.3.172
Game update

CircuitVeil 0.3.172

CircuitVeil Playtest · published 27 Aug 2026, 08:11 UTC

All newsPlayers around this dateRead on Steam

ADDED

  • Tech Tree now uses the Build Menu workbench look, with lasers on the links and pathway cards dropping in one by one.
  • Uranium Enrichment Facility glows amber while ore is loading and green while a batch is running.


FIX

  • A warehouse feeding a transfer machine auto-picks the filter when it only holds one valid type, so the Enrichment Facility no longer sits on No Input.
  • Transfer filter cycling skips types the destination will not take, so Uranium is reachable.
  • Low-Enriched Uranium no longer clips off the label.
  • Build Menu hologram, lasers, and queue stay on the print bed at 4K resolution.
  • 'Confirm Specialization' popup buttons sit inside the dialog instead of hugging the orange frame border.
  • Reduced Frame time hitching ~20ms to ~1.5ms with larger amounts of player buildings. Was mostly noticeable on handhelds: tick updates stay in your view instead of shipping the whole factory in one frame render.
  • Off-screen machines are no longer redrawn each tick, and walking into a busy yard no longer dumps every newly visible machine in one frame.
  • Factory world labels keep status only. Live n/max buffer counts stay in the popup.
More from CircuitVeil Playtest

Other announcements

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Game update25 Aug 2026CircuitVeil 0.3.170ADDED · Inventory, Robot Frame, Settings, and Quest Log now share the Build Menu's workbench look. Robot Frame shows a live loadout inspector. · Settings Quality now has real 2D MSAA (Off / 2x / 4x / 8x). FIX · Advanced Drill recipe now lists 8 power per tick (was still saying 5). · Menu music keeps playing through single-player and multiplayer screens, then fades when you enter a world. · Ques…Game update25 Aug 2026CircuitVeil 0.3.169Godot Update · Client now runs on Godot 4.7.2. SpacetimeDB Update · Worlds now run SpacetimeDB 2.8.2.Game update23 Aug 2026CircuitVeil 0.3.168ADDED · Other players' manual-gather +N now pops under their Frame, same as yours. · FPS overlay now shows render CPU / GPU, server tick, ping, vsync, and window mode, so a hitch report can tell present-wait from a world flush. FIX · Playtest sign-in no longer fails with a bogus invalid Steam ticket when the Spacetime Auth exchange is slow. · Building popup keeps the owner name after the machin…