Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Infinite BackroomsNewsInfinite Backrooms - Weekly Update - August 22, 2026
In-game event

Infinite Backrooms - Weekly Update - August 22, 2026

Infinite Backrooms · published 23 Aug 2026, 00:56 UTC · build 24885647

All newsPlayers around this dateRead on Steam

Hi Everyone,

First of all, thanks to everyone who plays the game, and thanks for the feedback. Every week I will release an update with new features and bug fixes.

BUG FIXES

  • Kinematic Character Controller Migration. Replaced Unity's default Character Controller with KCC for smoother movement, no camera flicker, no wall sticking, no elevator jams.

  • Multiplayer Save/Restore Fix. Co-op saves now capture and restore every connected player, not just the host.

  • Player List Mute Fix. Fixed the Mute button in the Tab player list not working.

  • VSync / FPS Limit Fix. VSync no longer silently overrides the FPS Limit setting.

  • Smiler Wall Fairness. The Smiler can no longer reach players through the elevator.

  • Pause/Inventory Movement Freeze. Fixed the player continuing to move/run in the background while the inventory or pause menu is open.

  • Respawn/Revive Location Fix. Fixed an issue where respawns and revives would sometimes place players inside a wall or always send them back to the Level 0 spawn point instead of their correct location.

  • Voice Chat Alive/Dead Split. Dead players now have their own non-proximity voice channel, separate from the living.

NEW FEATURES & IMPROVEMENTS

  • First-Launch Welcome Screen. New players now get a short orientation screen on first launch.

  • Anti-Aliasing Option. Added Off/FXAA/SMAA/TAA to Video settings.

  • Difficulty Rebalance. Increased exit spawn probability for shorter, less punishing runs.

  • Survival Timing Retune. Rebalanced hunger, flashlight, sanity, and night duration.

  • Item Spawn Increase. Raised loot spawn rates across all rooms.

  • Monster Spawn Delay. Monsters no longer appear immediately after entering a new level.

  • Death/Downed Cause Tracking. Every death now records why (entity, fall, starvation, sanity, bled out, gave up).

  • Chat Death/Downed Notices. Chat now announces when a player is downed (with position) or dies (with cause).

  • Downed Time & Give-Up. Downed duration raised to 3 minutes, with a hold-SPACE option to give up early.

  • Locator Bar Downed Visibility. Downed teammates now stay visible on the locator bar, shown in yellow.

  • Region Connectivity Tuning. Increased corridor connections between world regions for a more interconnected map.

  • Control Hints UI. Added on-screen hints for Flashlight, Inventory, and Talk that light up green when active.

  • VOIP Always-On Setting. New Audio option to keep the mic open without holding the talk key.

  • Objective UI. Added an objectives checklist to help guide players through the gameplay.

If you have any bug reports or feature suggestions, just let me know.

Enjoy your weekend, all!

More from Infinite Backrooms

Other announcements

All news
Steam news14 Aug 2026Game Release and Thanks for the 20.000 wishlists!Hi Everyone, Just here to share some updates about the game's Early Access release, and to thank you again for reaching the milestone of 20,000 wishlists! Early Access Features The Early Access build has significantly more content compared to the demo. Main new features are: Player Personal Necessities: Hunger, Sanity, Stamina Items and Inventory: Players now have items to help them on their Ba…Community8 Aug 2026Thanks for the 10,000 wishlists!Hi everyone! I’m here to thank everyone who has supported this game. Today, we hit 10,000 wishlists! 🎉 I’m a solo developer working on this game, and as a software engineer, I learn a little more about game development every day, especially thanks to all the feedback and support from this community. I first came up with the idea for this game about three years ago as a personal side project. I…Major update15 Jun 2026CO-OP Multiplayer is now available in the Demo!What's new: · Host or join public lobbies. No invite needed, just drop in and start exploring. · Proximity VOIP and Chat. Your teammates only hear you when you're close. Wander too far and the silence becomes your only companion. · Up to 6 players. More survivors, more chaos, same infinite world. · The Bacteria is still out there. It doesn't care how many of you there are. The full game is comi…