Infinite Backrooms · published · build 24885647

Hi Everyone,
First of all, thanks to everyone who plays the game, and thanks for the feedback. Every week I will release an update with new features and bug fixes.
BUG FIXES
Kinematic Character Controller Migration. Replaced Unity's default Character Controller with KCC for smoother movement, no camera flicker, no wall sticking, no elevator jams.
Multiplayer Save/Restore Fix. Co-op saves now capture and restore every connected player, not just the host.
Player List Mute Fix. Fixed the Mute button in the Tab player list not working.
VSync / FPS Limit Fix. VSync no longer silently overrides the FPS Limit setting.
Smiler Wall Fairness. The Smiler can no longer reach players through the elevator.
Pause/Inventory Movement Freeze. Fixed the player continuing to move/run in the background while the inventory or pause menu is open.
Respawn/Revive Location Fix. Fixed an issue where respawns and revives would sometimes place players inside a wall or always send them back to the Level 0 spawn point instead of their correct location.
Voice Chat Alive/Dead Split. Dead players now have their own non-proximity voice channel, separate from the living.
NEW FEATURES & IMPROVEMENTS
First-Launch Welcome Screen. New players now get a short orientation screen on first launch.
Anti-Aliasing Option. Added Off/FXAA/SMAA/TAA to Video settings.
Difficulty Rebalance. Increased exit spawn probability for shorter, less punishing runs.
Survival Timing Retune. Rebalanced hunger, flashlight, sanity, and night duration.
Item Spawn Increase. Raised loot spawn rates across all rooms.
Monster Spawn Delay. Monsters no longer appear immediately after entering a new level.
Death/Downed Cause Tracking. Every death now records why (entity, fall, starvation, sanity, bled out, gave up).
Chat Death/Downed Notices. Chat now announces when a player is downed (with position) or dies (with cause).
Downed Time & Give-Up. Downed duration raised to 3 minutes, with a hold-SPACE option to give up early.
Locator Bar Downed Visibility. Downed teammates now stay visible on the locator bar, shown in yellow.
Region Connectivity Tuning. Increased corridor connections between world regions for a more interconnected map.
Control Hints UI. Added on-screen hints for Flashlight, Inventory, and Talk that light up green when active.
VOIP Always-On Setting. New Audio option to keep the mic open without holding the talk key.
Objective UI. Added an objectives checklist to help guide players through the gameplay.
If you have any bug reports or feature suggestions, just let me know.
Enjoy your weekend, all!