
Hi Everyone,
Just here to share some updates about the game's Early Access release, and to thank you again for reaching the milestone of 20,000 wishlists!
Early Access Features
The Early Access build has significantly more content compared to the demo. Main new features are:
Player Personal Necessities: Hunger, Sanity, Stamina
Items and Inventory: Players now have items to help them on their Backrooms journey, with a full inventory system.
Day-Night Cycle: The Backrooms now have blackout periods, and the player has a flashlight with a battery level.
Levels: I've implemented a level system, where you need to find elevator cards to unlock new levels and find the exit. Each level is infinite, with its own corridors, entities, room types, and generation logic.
All of these new features also work in co-op multiplayer.
Demo and Impostor Mode
I'll need to remove the demo for now, since it's an old version and no longer reflects the current state of the game. I'll work on bringing bug fixes and environment changes and relaunch the demo later. Also, the multiplayer demo was set up using Unity's built-in multiplayer methods, which ended up costing me more than I expected, haha. The release version is built with native Steamworks methods instead, which are free and make the game more scalable.
As for the Impostor mode, I removed it from this first release. I didn't have enough time to test and debug it properly, and I don't want to ship something that isn't 100% functional. This mode will be added in a future update.
Thanks again for all the feedback and for supporting the development.
Any questions or bug reports, just let me know.
Thanks,