I am speaking into my phone and it's being turned into words. How did I press the button to speak into my phone? I don't know. Stop asking me questions. It's making me uncomfortable.
Welcome to the first of many Family Check-Ins, a time dedicated to discussing goings on amongst our friends and family (the My Cannibal Family community). First (and main) order of business? The Discord playtest we just hosted!
Here's the message we shared at the start of the playtest:
DISCORD PLAYTEST CHANGELOG
We listened and are working through your feedback. This build is a work in progress to show you how it’s going and get some thoughts on some of the big changes. Big Stuff
We have removed the day and night timer, the day still cycles but when it hits the evening you can continue building into the evening
The night is not time limited, you have all the time you need to observe and stalk. There are no restrictions until the last guest leaves or is killed
Your main restriction is now hunger, we have removed medkits, you now you need to eat to recover health (if you had them in saves it will remain for now)
No more Scrap Balls, you now get a full refund of demolishing items
New stuff
Preview guest during the day - head over to the entrance and press the red button to get a ghosted guest who will validate your building plans - it's a work in progress so don't ask too much of him!
Simplified door lock added, place it, hook it up to a trigger and it closes and locks the door on trigger. The other is lock now an advanced door lock
Created some additional decorations
By popular demand, we've added buildable hedges into the Funhouse theme
Changed stuff
Building
You will now be able to replace parts and get a refund for the difference
Removed the one way parts and now everything is an entrance or an exit, use these to create a flow
Relaxed rules for building so you can place more without needing the support from below
Added a warning about what you’re colliding with
Updated building so that it is based on what you’re looking at opposed to floating markers-This might take some getting used to and needs a bit more polish but let us know what you think about it
General
Reduced the onboarding scene, we’re planning to remove the combat tutorial completely and focus on building tutorials but this has been done as we transition
Various Guest pathing and combat improvements
Looking around, swapping weapons and input should feel much more responsive
Spike trap now kills immediately but leaves a body suspended for all to see
ALL feedback from the community has been registered and considered so we can implement further changes in the next playtest, just like we did for this one!
Don't fret, my darling! Aside from there being another playtest soon, there's also a Twitch VOD of the developers playing the recent playtest build that can be watched right here.
I'm so glad you asked. We're hoping to host another in September, so be sure to join the Discord so you have a better idea of when that's coming.
Plus, there'll be a giveaway and a stream at some stage in August, so watch our socials for updates!