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JOHN GLEEP PlaytestNews0.4 Update
Game update

0.4 Update

JOHN GLEEP Playtest · published 24 Jul 2026, 15:43 UTC

All newsPlayers around this dateRead on Steam

Changelog:

Removed:


- Support for Windows 32-Bit Systems

Additions:


- 2 New Pegs
- Roulette
- All-In
- 4 New Gadgets
- Chain Lightning (Passive)
- The House (Passive)
- Velvet Rope (Passive)
- Comp (Active)
- 3 New Structures with unique rewards when Beamed
- Banks: Burst of credits
- Hospitals: Burst of balls
- Supermarket: Burst of Junk
- Human Poker
- New minigame at the Nightclub
- House-banked Poker Variant
- Option for Skipping Tutorials
- Option for Replaying Theme Song each run reset
- Discord Link in Title Screen
- Additional NPC Overlay SFX
- Additional Tutorials
- Support for Linux 64-Bit Systems

Adjustments:


- During onboarding, first Launch brings you directly to planet
- New hint in Level Tutorial explaining Boost/Beam Recharge
- Ball state (earnings, tags, etc) persistent across pegs that hold or transfer balls. Previously these states were erased
- Betting reworked for Club Games - you can always afford to play
- High Alert planet GUI updated
- Module tower hit radius slightly increased
- Vegetation provides some progress towards gadgets when beamed

Balance:


Pegs:
- Waiter payout increased (buff)
- Dancer force & bonus increased (buff)
- Domino payout increased (buff)
- Hotel wait time increased (nerf)
Gadgets:
- Tip Jar tip percent increased (buff)
- Streaming min & max donations lowered (nerf)

Performance:


- VFX Prewarming
- SFX batches are queued
- Structure spawn staggered across several frames
- Ball drops per frame are limited
- Threaded terrain gen - vegetation

Fixes:


- Transition Cameras check for physics collisions, preventing geometry clipping when talking to NPCs at specific angles
- Level music properly reset between new games
- Simulation Mode no longer draws building textures

More from JOHN GLEEP Playtest

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Game update14 Sep 20260.7.2 PatchAdjustments: - Reduced base cost of Gear from 200 -> 50 Balance: Nerf: - Increased price of Card Counter from 500K -> 1M - Increased price of Combo from 500K -> 1M - Increased price of Counterfeit from 200K -> 500K - Increased price of Twister from 100K -> 250K Performance: - Optimized Explosion VFX (GPU Improvement) - City Spawning is now threaded like Vegetation (CPU Improvement) - City Destr…Game update11 Sep 20260.7.1 PatchAdjustments: Malfunctions - Impossible to get malfunctions on first system in new save - Added reminder to fix Globule Shop - Added "Buy" text inside Bettor Ball buy button Galaxy Events - Gadgets collected are automatically equipped - Reworked credit losses to scale with system (originally too punishing to wealthy players) - System payout scale exponent bumped up slightly - Slight UI adjustmen…In-game event7 Sep 20260.7 UpdateHi everyone! I'm pleased to announce the FINAL major update to the JOHN GLEEP public playtest. It includes a huge amount of additions and changes, with still more to come! Before we get into the changelog, there's a bit of news to share. First, this build is pretty close, in terms of content, to what the Demo will look like - so by playing, reporting issues, and letting us know what you think,…