ImmaterialAI · published · build 24167726
(2 years has been enough)
Today we're introducing ImmaterialAI 6 as a free update to all free, Lite and Plus users on the test branch on Steam, which you can get to if you right click on ImmaterialAI -> Properties -> Game Versions & Betas -> select test version
Once it's stable we will move it to the release branch. If you switch to the test branch, we strongly recommend you first back up your db.sqlite file somewhere as the changes might affect your current data. Also some features have been disabled while we're fixing them but most of them should be in.
To celebrate the release, Plus and Lite are both 60% off for a week starting today.
Enjoy!
50+ rebindable shortcuts — remap almost anything, feature launchers, live toggles (blur, animation speed, graph quality…), Copy cheat sheet.
Getting around — recent-nodes switcher (Ctrl+Shift+E), relaunch reopens your last feature, consistent back/forward history.
Node details — backlinks, inline title editing, relative timestamps, copy ID / deep link up top, safer delete with confirmation.
Help center (Ctrl+?) — tabbed shortcut reference, Gestures tab, Types tab, tooltips across the app.
Return to Bliss season 4 — 12 new skins + 2 UI modes (Aurora, Monolith), unlocked through missions.
More clickable — links soon tappable across trees, graphs and clusters.
Import/export — import validates and confirms; export gains one-tap copy to clipboard.
Reliability — Enter-to-save everywhere, tidier input, "Untitled" placeholders, no crashes on malformed data.
Polish & speed — loading skeletons, clearer empty states, status chips grouped bottom-right, release logging gone, debounced search, independent repaints.
INSANE mode (Ctrl+Shift+I) — turbo (no blur, fast animations) + denser home columns, persisted and reversible.
drag nodes by hand, pan/zoom (remembered per board), and keep as many boards as you like.
auto-arrange — pull in connected nodes with Force-directed, Grid, or Radial layouts that re-settle live as you drag.
linking & editing — hover to draw links (or spawn a new connected node), resize/duplicate/nudge nodes, switch card/chip/title display, full undo/redo.
Ctrl+K global search — jump to any node, world, type, tag, or feature; keyboard-driven with scope chips and recent searches.
Solid background colour — flat colour (any colour via picker) overriding the background image, clearable any time.
Tasks — swipe to complete, quick-add from anywhere (Ctrl+Shift+T).
an all-new living graph of your whole mesh, centered on Everything or any node, driven by your library filters. (Quantum field removed, Nucleus is its replacement)
5 layout algorithms + adaptive importance (most-connected, roots, recency…), re-weighting and animating in real time.
Pins — pin nodes to a translucent bottom bar; drag to reorder, wheel-scroll, auto-highlights your current node, instant undo.
Worlds — reliable creation, Alt+1…9 to switch, picker search box, Enter-to-save.
Quantum recommendations — graceful on empty/bad draws, no more duplicates.
For feedback, bugs, and requests for new features or changes to existing or upcoming ones- write to us on the Steam 6.0 Megathread
We have alot planned for IAI 6- stay tuned!
-Claudiu