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MEMORIAPOLISNewsPatch v1.5.376 is now live!
Community

Patch v1.5.376 is now live!

MEMORIAPOLIS · published 26 May 2026, 15:32 UTC

All newsPlayers around this dateRead on Steam

Hello builders,

A new patch (v1.5.376) is now available for Memoriapolis. You can update your game now.

This update focuses on performance improvements, alongside balancing, fixes and quality-of-life updates based on your feedback.

Performance & Optimization 

We know some of you have experienced performance issues or high PC temperatures, and we want you to know that this topic is being taken seriously by the team.

We worked on many parts of the game (UI, graphics, scripts, maps…) to improve overall performance and how Memoriapolis uses your PC resources. 

A small info: in some situations, if the game is running faster, your PC may simply be working harder to produce more frames and your CPU usage may be higher than before if your FPS also increased

To help with this, we’ve added new FPS limit options so you can cap the game to 30 or 60 FPS if needed.

GPU/Machine 

Resolution 

Settings 

FPS 

Steam Deck 

1280×800

Very Low

+33%

RTX 3050 8Go

1080p

Medium 

+22%

RTX 3090

4K 

High 

+30% 

RTX 4060 Ti 

1080p 

High 

+10% 

If you still encounter performance or overheating issues, please don’t hesitate to help us by filling out the survey or contacting us on Discord. Your reports will help us investigate and improve things faster :

https://forms.gle/VhUdGks1mpnG5LmC7

Gameplay & fixes

We also temporarily replaced the “Surround districts with new ramparts” objective for the Eiffel Tower Middle Ages path.

Some players could end up in a situation where progressing became impossible depending on terrain and city growth. While we work on a long-term solution to avoid this soft-lock, the objective has been temporarily replaced.

Full changelog

  • Balancing: reduce workers of surveyor's cabin

  • Balancing: update on attraction

  • Balancing: update on construction workforce and time

  • Balancing: update on some construction cost

  • Balancing: update on satisfactions (middle ages specific)

  • Balancing: update on resource transformation

  • Balancing: fixed some know-hows value

  • Balancing: changed rampart objective for district risk

  • Buildings: added erosion impact on satisfactions

  • Camera: fixed camera could go too low in some conditions

  • Cycle: fixed game speed could not properly be set to the last game speed when using the pause/unpause keyboard shortcut

  • Cycle: ensure cycle is paused during building construction

  • Filters: fixed POIs in cultural filters were duplicated when selecting a construction leading to performance issues

  • Input: fixed cycle inputs were enabled while panels were opened

  • Library: fixed a potential bug in the library (know-how) that could cause confirmation windows to get stuck and block player progress

  • Map: optimization on grass in River map

  • Notification: fixed crash when validating a faction proposal with Enter keyboard shortcut

  • Objectives: fixed law objective was not updated when accepting laws from council popup

  • Research: added a missing research bonus to Statue of Liberty 3 (added the Porto condition)

  • Rampart: exclude "water" buildings from rampart selection

  • Rampart: enable enlarge button only if a district already selected

  • Rampart: fixes in rampart creation

  • Rampart: fixed upgrading the ramparts was possible after level 4 (there's nothing there, it's just a bug)

  • Rampart: fixed the construction time for Level 4 ramparts was not displayed

  • Satisfactions logs: fixed starvation count error when min reached

  • Satisfactions logs: fixed upgraded cultural buildings base satisfactions

  • Settings: add new options to limit FPS to 30 and 60

  • Settings: split settings screen refresh rate and FPS limit

  • Settings: fixed resolution could appear multiple time in the list

  • Settings: fixed resolution applying a the end of the timer when canceling a modification

  • Settings: fixed obsolete game settings being saved in some cases

  • UI: added Beginner guide access to Main Menu

  • UI: added a no-migration notification, badge and information in the migration tooltip to explain the causes

  • UI: added a warning for trade routes blocked due to an insufficient Service building level

  • UI: update construction time depending attrition impact when placing a construction on the map

  • UI: fixed the population count on satisfactions tooltips

  • UI: fixed pause button was not updated properly in some cases

  • UI: fixed amount of cultural character displayed in Prutaneion and Warehouse Management

  • UI: the values in the tooltips for cultural characters in the factions interface were incorrect

  • UI: fixed operating worker value displayed on farm selection 

  • UI: fixed the play/pause status and its tooltips were not updating correctly in Prutaneion and Warehouse Management interfaces

  • Optimized CPU, GPU and VRAM

That’s it for today’s patch.

We hope these improvements make your next session in Memoriapolis a little smoother, whether you’re building your first city or already chasing the Industrial Revolution 🏛️

See you soon!

–

The Memoriapolis Team

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